commit 8f69dd1e588db16d8f59a523dbe2ebc448683663
parent cd6eb5203c169c5bc67f6bf0cf8df48bb786061d
Author: NunoSempere <nuno.sempere@protonmail.com>
Date: Sun, 16 Jul 2023 21:00:30 +0200
move to squiggle.c file, instead of just squiggle.h
Diffstat:
8 files changed, 132 insertions(+), 105 deletions(-)
diff --git a/examples/01_one_sample/example b/examples/01_one_sample/example
Binary files differ.
diff --git a/examples/01_one_sample/makefile b/examples/01_one_sample/makefile
@@ -9,7 +9,7 @@ CC=gcc
# CC=tcc # <= faster compilation
# Main file
-SRC=example.c
+SRC=example.c ../../squiggle.c
OUTPUT=example
## Dependencies
diff --git a/examples/02_many_samples/example b/examples/02_many_samples/example
Binary files differ.
diff --git a/examples/02_many_samples/makefile b/examples/02_many_samples/makefile
@@ -9,7 +9,7 @@ CC=gcc
# CC=tcc # <= faster compilation
# Main file
-SRC=example.c
+SRC=example.c ../../squiggle.c
OUTPUT=example
## Dependencies
diff --git a/examples/03_gcc_nested_function/example b/examples/03_gcc_nested_function/example
Binary files differ.
diff --git a/examples/03_gcc_nested_function/makefile b/examples/03_gcc_nested_function/makefile
@@ -9,7 +9,7 @@ CC=gcc # required for nested functions
# CC=tcc # <= faster compilation
# Main file
-SRC=example.c
+SRC=example.c ../../squiggle.c
OUTPUT=example
## Dependencies
diff --git a/squiggle.c b/squiggle.c
@@ -0,0 +1,113 @@
+#include <math.h>
+#include <stdint.h>
+#include <stdlib.h>
+
+// PI constant
+const float PI = M_PI;// 3.14159265358979323846;
+
+// Pseudo Random number generator
+
+uint32_t xorshift32
+(uint32_t* seed)
+{
+ // Algorithm "xor" from p. 4 of Marsaglia, "Xorshift RNGs"
+ // See <https://stackoverflow.com/questions/53886131/how-does-xorshift32-works>
+ // https://en.wikipedia.org/wiki/Xorshift
+ // Also some drama: <https://www.pcg-random.org/posts/on-vignas-pcg-critique.html>, <https://prng.di.unimi.it/>
+
+ uint32_t x = *seed;
+ x ^= x << 13;
+ x ^= x >> 17;
+ x ^= x << 5;
+ return *seed = x;
+}
+
+// Distribution & sampling functions
+
+float rand_0_to_1(uint32_t* seed){
+ return ((float) xorshift32(seed)) / ((float) UINT32_MAX);
+}
+
+float rand_float(float max, uint32_t* seed)
+{
+ return rand_0_to_1(seed) * max;
+}
+
+float ur_normal(uint32_t* seed)
+{
+ float u1 = rand_0_to_1(seed);
+ float u2 = rand_0_to_1(seed);
+ float z = sqrtf(-2.0 * log(u1)) * sin(2 * PI * u2);
+ return z;
+}
+
+float random_uniform(float from, float to, uint32_t* seed)
+{
+ return rand_0_to_1(seed) * (to - from) + from;
+}
+
+float random_normal(float mean, float sigma, uint32_t* seed)
+{
+ return (mean + sigma * ur_normal(seed));
+}
+
+float random_lognormal(float logmean, float logsigma, uint32_t* seed)
+{
+ return expf(random_normal(logmean, logsigma, seed));
+}
+
+float random_to(float low, float high, uint32_t* seed)
+{
+ const float NORMAL95CONFIDENCE = 1.6448536269514722;
+ float loglow = logf(low);
+ float loghigh = logf(high);
+ float logmean = (loglow + loghigh) / 2;
+ float logsigma = (loghigh - loglow) / (2.0 * NORMAL95CONFIDENCE);
+ return random_lognormal(logmean, logsigma, seed);
+}
+
+// Array helpers
+float array_sum(float* array, int length)
+{
+ float output = 0.0;
+ for (int i = 0; i < length; i++) {
+ output += array[i];
+ }
+ return output;
+}
+
+void array_cumsum(float* array_to_sum, float* array_cumsummed, int length)
+{
+ array_cumsummed[0] = array_to_sum[0];
+ for (int i = 1; i < length; i++) {
+ array_cumsummed[i] = array_cumsummed[i - 1] + array_to_sum[i];
+ }
+}
+
+// Mixture function
+float mixture(float (*samplers[])(uint32_t*), float* weights, int n_dists, uint32_t* seed)
+{
+ // You can see a simpler version of this function in the git history
+ // or in C-02-better-algorithm-one-thread/
+ float sum_weights = array_sum(weights, n_dists);
+ float* cumsummed_normalized_weights = (float*) malloc(n_dists * sizeof(float));
+ cumsummed_normalized_weights[0] = weights[0]/sum_weights;
+ for (int i = 1; i < n_dists; i++) {
+ cumsummed_normalized_weights[i] = cumsummed_normalized_weights[i - 1] + weights[i]/sum_weights;
+ }
+
+ float result;
+ int result_set_flag = 0;
+ float p = random_uniform(0, 1, seed);
+ for (int k = 0; k < n_dists; k++) {
+ if (p < cumsummed_normalized_weights[k]) {
+ result = samplers[k](seed);
+ result_set_flag = 1;
+ break;
+ }
+ }
+ if(result_set_flag == 0) result = samplers[n_dists-1](seed);
+
+ free(cumsummed_normalized_weights);
+ return result;
+}
diff --git a/squiggle.h b/squiggle.h
@@ -1,112 +1,26 @@
-#include <math.h>
-#include <stdint.h>
-#include <stdlib.h>
+#ifndef SQUIGGLEC
+#define SQUIGGLEC
-const float PI = 3.14159265358979323846;
+// uint32_t header
+#include <stdint.h>
// Pseudo Random number generator
-
-uint32_t xorshift32
-(uint32_t* seed)
-{
- // Algorithm "xor" from p. 4 of Marsaglia, "Xorshift RNGs"
- // See <https://stackoverflow.com/questions/53886131/how-does-xorshift32-works>
- // https://en.wikipedia.org/wiki/Xorshift
- // Also some drama: <https://www.pcg-random.org/posts/on-vignas-pcg-critique.html>, <https://prng.di.unimi.it/>
-
- uint32_t x = *seed;
- x ^= x << 13;
- x ^= x >> 17;
- x ^= x << 5;
- return *seed = x;
-}
+uint32_t xorshift32(uint32_t* seed);
// Distribution & sampling functions
-
-float rand_0_to_1(uint32_t* seed){
- return ((float) xorshift32(seed)) / ((float) UINT32_MAX);
-}
-
-float rand_float(float max, uint32_t* seed)
-{
- return rand_0_to_1(seed) * max;
-}
-
-float ur_normal(uint32_t* seed)
-{
- float u1 = rand_0_to_1(seed);
- float u2 = rand_0_to_1(seed);
- float z = sqrtf(-2.0 * log(u1)) * sin(2 * PI * u2);
- return z;
-}
-
-float random_uniform(float from, float to, uint32_t* seed)
-{
- return rand_0_to_1(seed) * (to - from) + from;
-}
-
-float random_normal(float mean, float sigma, uint32_t* seed)
-{
- return (mean + sigma * ur_normal(seed));
-}
-
-float random_lognormal(float logmean, float logsigma, uint32_t* seed)
-{
- return expf(random_normal(logmean, logsigma, seed));
-}
-
-float random_to(float low, float high, uint32_t* seed)
-{
- const float NORMAL95CONFIDENCE = 1.6448536269514722;
- float loglow = logf(low);
- float loghigh = logf(high);
- float logmean = (loglow + loghigh) / 2;
- float logsigma = (loghigh - loglow) / (2.0 * NORMAL95CONFIDENCE);
- return random_lognormal(logmean, logsigma, seed);
-}
+float rand_0_to_1(uint32_t* seed);
+float rand_float(float max, uint32_t* seed);
+float ur_normal(uint32_t* seed);
+float random_uniform(float from, float to, uint32_t* seed);
+float random_normal(float mean, float sigma, uint32_t* seed);
+float random_lognormal(float logmean, float logsigma, uint32_t* seed);
+float random_to(float low, float high, uint32_t* seed);
// Array helpers
-float array_sum(float* array, int length)
-{
- float output = 0.0;
- for (int i = 0; i < length; i++) {
- output += array[i];
- }
- return output;
-}
-
-void array_cumsum(float* array_to_sum, float* array_cumsummed, int length)
-{
- array_cumsummed[0] = array_to_sum[0];
- for (int i = 1; i < length; i++) {
- array_cumsummed[i] = array_cumsummed[i - 1] + array_to_sum[i];
- }
-}
+float array_sum(float* array, int length);
+void array_cumsum(float* array_to_sum, float* array_cumsummed, int length);
// Mixture function
-float mixture(float (*samplers[])(uint32_t*), float* weights, int n_dists, uint32_t* seed)
-{
- // You can see a simpler version of this function in the git history
- // or in C-02-better-algorithm-one-thread/
- float sum_weights = array_sum(weights, n_dists);
- float* cumsummed_normalized_weights = (float*) malloc(n_dists * sizeof(float));
- cumsummed_normalized_weights[0] = weights[0]/sum_weights;
- for (int i = 1; i < n_dists; i++) {
- cumsummed_normalized_weights[i] = cumsummed_normalized_weights[i - 1] + weights[i]/sum_weights;
- }
-
- float result;
- int result_set_flag = 0;
- float p = random_uniform(0, 1, seed);
- for (int k = 0; k < n_dists; k++) {
- if (p < cumsummed_normalized_weights[k]) {
- result = samplers[k](seed);
- result_set_flag = 1;
- break;
- }
- }
- if(result_set_flag == 0) result = samplers[n_dists-1](seed);
+float mixture(float (*samplers[])(uint32_t*), float* weights, int n_dists, uint32_t* seed);
- free(cumsummed_normalized_weights);
- return result;
-}
+#endif