main.js (2499B)
1 /** 2 * @license Apache-2.0 3 * 4 * Copyright (c) 2020 The Stdlib Authors. 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 */ 18 19 'use strict'; 20 21 // MAIN // 22 23 /** 24 * Applies a ternary callback to strided input array elements and assigns results to elements in a strided output array. 25 * 26 * @param {ArrayLikeObject<Collection>} arrays - array-like object containing three input arrays and one output array 27 * @param {NonNegativeIntegerArray} shape - array-like object containing a single element, the number of indexed elements 28 * @param {IntegerArray} strides - array-like object containing the stride lengths for the input and output arrays 29 * @param {Callback} fcn - ternary callback 30 * @returns {void} 31 * 32 * @example 33 * var Float64Array = require( '@stdlib/array/float64' ); 34 * 35 * function add( x, y, z ) { 36 * return x + y + z; 37 * } 38 * 39 * var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); 40 * var y = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); 41 * var z = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); 42 * var w = new Float64Array( x.length ); 43 * 44 * var shape = [ x.length ]; 45 * var strides = [ 1, 1, 1, 1 ]; 46 * 47 * ternary( [ x, y, z, w ], shape, strides, add ); 48 * 49 * console.log( w ); 50 * // => <Float64Array>[ 3.0, 6.0, 9.0, 12.0, 15.0 ] 51 */ 52 function ternary( arrays, shape, strides, fcn ) { 53 var sx; 54 var sy; 55 var sz; 56 var sw; 57 var ix; 58 var iy; 59 var iz; 60 var iw; 61 var x; 62 var y; 63 var z; 64 var w; 65 var N; 66 var i; 67 68 N = shape[ 0 ]; 69 if ( N <= 0 ) { 70 return; 71 } 72 sx = strides[ 0 ]; 73 sy = strides[ 1 ]; 74 sz = strides[ 2 ]; 75 sw = strides[ 3 ]; 76 if ( sx < 0 ) { 77 ix = (1-N) * sx; 78 } else { 79 ix = 0; 80 } 81 if ( sy < 0 ) { 82 iy = (1-N) * sy; 83 } else { 84 iy = 0; 85 } 86 if ( sz < 0 ) { 87 iz = (1-N) * sz; 88 } else { 89 iz = 0; 90 } 91 if ( sw < 0 ) { 92 iw = (1-N) * sw; 93 } else { 94 iw = 0; 95 } 96 x = arrays[ 0 ]; 97 y = arrays[ 1 ]; 98 z = arrays[ 2 ]; 99 w = arrays[ 3 ]; 100 for ( i = 0; i < N; i++ ) { 101 w[ iw ] = fcn( x[ ix ], y[ iy ], z[ iz ] ); 102 ix += sx; 103 iy += sy; 104 iz += sz; 105 iw += sw; 106 } 107 } 108 109 110 // EXPORTS // 111 112 module.exports = ternary;