time-to-botec

Benchmark sampling in different programming languages
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README.md (7054B)


      1 <!--
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      3 @license Apache-2.0
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      5 Copyright (c) 2020 The Stdlib Authors.
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      7 Licensed under the Apache License, Version 2.0 (the "License");
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      9 You may obtain a copy of the License at
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     11    http://www.apache.org/licenses/LICENSE-2.0
     12 
     13 Unless required by applicable law or agreed to in writing, software
     14 distributed under the License is distributed on an "AS IS" BASIS,
     15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16 See the License for the specific language governing permissions and
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     19 -->
     20 
     21 # Ternary
     22 
     23 > Apply a ternary callback to strided input array elements and assign results to elements in a strided output array.
     24 
     25 <section class="intro">
     26 
     27 </section>
     28 
     29 <!-- /.intro -->
     30 
     31 <section class="usage">
     32 
     33 ## Usage
     34 
     35 ```javascript
     36 var ternary = require( '@stdlib/strided/base/ternary' );
     37 ```
     38 
     39 #### ternary( arrays, shape, strides, fcn )
     40 
     41 Applies a ternary callback to strided input array elements and assigns results to elements in a strided output array.
     42 
     43 ```javascript
     44 var Float64Array = require( '@stdlib/array/float64' );
     45 
     46 function add( x, y, z ) {
     47     return x + y + z;
     48 }
     49 
     50 var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     51 var y = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     52 var z = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     53 var w = new Float64Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] );
     54 
     55 ternary( [ x, y, z, w ], [ x.length ], [ 1, 1, 1, 1 ], add );
     56 // w => <Float64Array>[ 3.0, 6.0, 9.0, 12.0, 15.0 ]
     57 ```
     58 
     59 The function accepts the following arguments:
     60 
     61 -   **arrays**: array-like object containing three strided input arrays and one strided output array.
     62 -   **shape**: array-like object containing a single element, the number of indexed elements.
     63 -   **strides**: array-like object containing the stride lengths for the strided input and output arrays.
     64 -   **fcn**: ternary function to apply.
     65 
     66 The `shape` and `strides` parameters determine which elements in the strided input and output arrays are accessed at runtime. For example, to index every other value in the strided input arrays and to index the first `N` elements of the strided output array in reverse order,
     67 
     68 ```javascript
     69 var Float64Array = require( '@stdlib/array/float64' );
     70 var floor = require( '@stdlib/math/base/special/floor' );
     71 
     72 function add( x, y, z ) {
     73     return x + y + z;
     74 }
     75 
     76 var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     77 var y = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     78 var z = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     79 var w = new Float64Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] );
     80 
     81 var N = floor( x.length / 2 );
     82 
     83 ternary( [ x, y, z, w ], [ N ], [ 2, 2, 2, -1 ], add );
     84 // w => <Float64Array>[ 15.0, 9.0, 3.0, 0.0, 0.0, 0.0 ]
     85 ```
     86 
     87 Note that indexing is relative to the first index. To introduce an offset, use [`typed array`][mdn-typed-array] views.
     88 
     89 ```javascript
     90 var Float64Array = require( '@stdlib/array/float64' );
     91 var floor = require( '@stdlib/math/base/special/floor' );
     92 
     93 function add( x, y, z ) {
     94     return x + y + z;
     95 }
     96 
     97 // Initial arrays...
     98 var x0 = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
     99 var y0 = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
    100 var z0 = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
    101 var w0 = new Float64Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
    102 
    103 // Create offset views...
    104 var x1 = new Float64Array( x0.buffer, x0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
    105 var y1 = new Float64Array( y0.buffer, y0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
    106 var z1 = new Float64Array( z0.buffer, z0.BYTES_PER_ELEMENT*1 ); // start at 2nd element
    107 var w1 = new Float64Array( w0.buffer, w0.BYTES_PER_ELEMENT*3 ); // start at 4th element
    108 
    109 var N = floor( x0.length / 2 );
    110 
    111 ternary( [ x1, y1, z1, w1 ], [ N ], [ -2, -2, -2, 1 ], add );
    112 // w0 => <Float64Array>[ 0.0, 0.0, 0.0, 18.0, 12.0, 6.0 ]
    113 ```
    114 
    115 #### ternary.ndarray( arrays, shape, strides, offsets, fcn )
    116 
    117 Applies a ternary callback to strided input array elements and assigns results to elements in a strided output array using alternative indexing semantics.
    118 
    119 <!-- eslint-disable max-len -->
    120 
    121 ```javascript
    122 var Float64Array = require( '@stdlib/array/float64' );
    123 
    124 function add( x, y, z ) {
    125     return x + y + z;
    126 }
    127 
    128 var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
    129 var y = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
    130 var z = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
    131 var w = new Float64Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] );
    132 
    133 ternary.ndarray( [ x, y, z, w ], [ x.length ], [ 1, 1, 1, 1 ], [ 0, 0, 0, 0 ], add );
    134 // w => <Float64Array>[ 3.0, 6.0, 9.0, 12.0, 15.0 ]
    135 ```
    136 
    137 The function accepts the following additional arguments:
    138 
    139 -   **offsets**: array-like object containing the starting indices (i.e., index offsets) for the strided input and output arrays.
    140 
    141 While [`typed array`][mdn-typed-array] views mandate a view offset based on the underlying `buffer`, the `offsets` parameter supports indexing semantics based on starting indices. For example, to index every other value in the strided input arrays starting from the second value and to index the last `N` elements in the strided output array,
    142 
    143 <!-- eslint-disable max-len -->
    144 
    145 ```javascript
    146 var Float64Array = require( '@stdlib/array/float64' );
    147 var floor = require( '@stdlib/math/base/special/floor' );
    148 
    149 function add( x, y, z ) {
    150     return x + y + z;
    151 }
    152 
    153 var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
    154 var y = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
    155 var z = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] );
    156 var w = new Float64Array( [ 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ] );
    157 
    158 var N = floor( x.length / 2 );
    159 
    160 ternary.ndarray( [ x, y, z, w ], [ N ], [ 2, 2, 2, -1 ], [ 1, 1, 1, w.length-1 ], add );
    161 // w => <Float64Array>[ 0.0, 0.0, 0.0, 18.0, 12.0, 6.0 ]
    162 ```
    163 
    164 </section>
    165 
    166 <!-- /.usage -->
    167 
    168 <section class="notes">
    169 
    170 </section>
    171 
    172 <!-- /.notes -->
    173 
    174 <section class="examples">
    175 
    176 ## Examples
    177 
    178 <!-- eslint no-undef: "error" -->
    179 
    180 ```javascript
    181 var discreteUniform = require( '@stdlib/random/base/discrete-uniform' ).factory;
    182 var filledarray = require( '@stdlib/array/filled' );
    183 var gfillBy = require( '@stdlib/blas/ext/base/gfill-by' );
    184 var ternary = require( '@stdlib/strided/base/ternary' );
    185 
    186 function add( x, y, z ) {
    187     return x + y + z;
    188 }
    189 
    190 var N = 10;
    191 
    192 var x = filledarray( 0.0, N, 'generic' );
    193 gfillBy( x.length, x, 1, discreteUniform( -100, 100 ) );
    194 console.log( x );
    195 
    196 var y = filledarray( 0.0, N, 'generic' );
    197 gfillBy( y.length, y, 1, discreteUniform( -100, 100 ) );
    198 console.log( y );
    199 
    200 var z = filledarray( 0.0, N, 'generic' );
    201 gfillBy( z.length, z, 1, discreteUniform( -100, 100 ) );
    202 console.log( z );
    203 
    204 var w = filledarray( 0.0, N, 'generic' );
    205 console.log( w );
    206 
    207 var shape = [ N ];
    208 var strides = [ 1, 1, 1, -1 ];
    209 var offsets = [ 0, 0, 0, N-1 ];
    210 
    211 ternary.ndarray( [ x, y, z, w ], shape, strides, offsets, add );
    212 console.log( w );
    213 ```
    214 
    215 </section>
    216 
    217 <!-- /.examples -->
    218 
    219 <section class="links">
    220 
    221 [mdn-typed-array]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray
    222 
    223 </section>
    224 
    225 <!-- /.links -->