time-to-botec

Benchmark sampling in different programming languages
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      1 
      2 {{alias}}( N, x, strideX, y, strideY, fcn )
      3     Applies a unary function accepting and returning single-precision floating-
      4     point numbers to each element in a single-precision floating-point strided
      5     input array and assigns each result to an element in a single-precision
      6     floating-point strided output array.
      7 
      8     The `N` and `stride` parameters determine which elements in `x` and `y` are
      9     accessed at runtime.
     10 
     11     Indexing is relative to the first index. To introduce an offset, use typed
     12     array views.
     13 
     14     Parameters
     15     ----------
     16     N: integer
     17         Number of indexed elements.
     18 
     19     x: Float32Array
     20         Input array.
     21 
     22     strideX: integer
     23         Index increment for `x`.
     24 
     25     y: Float32Array
     26         Destination array.
     27 
     28     strideY: integer
     29         Index increment for `y`.
     30 
     31     fcn: Function
     32         Unary function to apply.
     33 
     34     Returns
     35     -------
     36     y: Float32Array
     37         Input array `y`.
     38 
     39     Examples
     40     --------
     41     // Standard usage:
     42     > var x = new {{alias:@stdlib/array/float32}}( [ 1.0, 2.0, 3.0, 4.0 ] );
     43     > var y = new {{alias:@stdlib/array/float32}}( [ 0.0, 0.0, 0.0, 0.0 ] );
     44     > {{alias}}( x.length, x, 1, y, 1, {{alias:@stdlib/math/base/special/identityf}} )
     45     <Float32Array>[ 1.0, 2.0, 3.0, 4.0 ]
     46 
     47     // Using `N` and `stride` parameters:
     48     > var N = {{alias:@stdlib/math/base/special/floor}}( x.length / 2 );
     49     > y = new {{alias:@stdlib/array/float32}}( [ 0.0, 0.0, 0.0, 0.0 ] );
     50     > {{alias}}( N, x, 2, y, -1, {{alias:@stdlib/math/base/special/identityf}} )
     51     <Float32Array>[ 3.0, 1.0, 0.0, 0.0 ]
     52 
     53     // Using view offsets:
     54     > var x0 = new {{alias:@stdlib/array/float32}}( [ 1.0, 2.0, 3.0, 4.0 ] );
     55     > var y0 = new {{alias:@stdlib/array/float32}}( [ 0.0, 0.0, 0.0, 0.0 ] );
     56     > var x1 = new {{alias:@stdlib/array/float32}}( x0.buffer, x0.BYTES_PER_ELEMENT*1 );
     57     > var y1 = new {{alias:@stdlib/array/float32}}( y0.buffer, y0.BYTES_PER_ELEMENT*2 );
     58     > N = {{alias:@stdlib/math/base/special/floor}}( x0.length / 2 );
     59     > {{alias}}( N, x1, -2, y1, 1, {{alias:@stdlib/math/base/special/identityf}} )
     60     <Float32Array>[ 4.0, 2.0 ]
     61     > y0
     62     <Float32Array>[ 0.0, 0.0, 4.0, 2.0 ]
     63 
     64 
     65 {{alias}}.ndarray( N, x, strideX, offsetX, y, strideY, offsetY, fcn )
     66     Applies a unary function accepting and returning single-precision floating-
     67     point numbers to each element in a single-precision floating-point strided
     68     input array and assigns each result to an element in a single-precision
     69     floating-point strided output array using alternative indexing semantics.
     70 
     71     While typed array views mandate a view offset based on the underlying
     72     buffer, the `offsetX` and `offsetY` parameters support indexing semantics
     73     based on starting indices.
     74 
     75     Parameters
     76     ----------
     77     N: integer
     78         Number of indexed elements.
     79 
     80     x: Float32Array
     81         Input array.
     82 
     83     strideX: integer
     84         Index increment for `x`.
     85 
     86     offsetX: integer
     87         Starting index for `x`.
     88 
     89     y: Float32Array
     90         Destination array.
     91 
     92     strideY: integer
     93         Index increment for `y`.
     94 
     95     offsetY: integer
     96         Starting index for `y`.
     97 
     98     fcn: Function
     99         Unary function to apply.
    100 
    101     Returns
    102     -------
    103     y: Float32Array
    104         Input array `y`.
    105 
    106     Examples
    107     --------
    108     // Standard usage:
    109     > var x = new {{alias:@stdlib/array/float32}}( [ 1.0, 2.0, 3.0, 4.0 ] );
    110     > var y = new {{alias:@stdlib/array/float32}}( [ 0.0, 0.0, 0.0, 0.0 ] );
    111     > {{alias}}.ndarray( x.length, x, 1, 0, y, 1, 0, {{alias:@stdlib/math/base/special/identityf}} )
    112     <Float32Array>[ 1.0, 2.0, 3.0, 4.0 ]
    113 
    114     // Advanced indexing:
    115     > x = new {{alias:@stdlib/array/float32}}( [ 1.0, 2.0, 3.0, 4.0 ] );
    116     > y = new {{alias:@stdlib/array/float32}}( [ 0.0, 0.0, 0.0, 0.0 ] );
    117     > var N = {{alias:@stdlib/math/base/special/floor}}( x.length / 2 );
    118     > {{alias}}.ndarray( N, x, 2, 1, y, -1, y.length-1, {{alias:@stdlib/math/base/special/identityf}} )
    119     <Float32Array>[ 0.0, 0.0, 4.0, 2.0 ]
    120 
    121     See Also
    122     --------
    123