ndarray.js (2903B)
1 /** 2 * @license Apache-2.0 3 * 4 * Copyright (c) 2020 The Stdlib Authors. 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 */ 18 19 'use strict'; 20 21 // MAIN // 22 23 /** 24 * Applies a quinary callback to strided input array elements and assigns results to elements in a strided output array. 25 * 26 * @param {ArrayLikeObject<Collection>} arrays - array-like object containing five input arrays and one output array 27 * @param {NonNegativeIntegerArray} shape - array-like object containing a single element, the number of indexed elements 28 * @param {IntegerArray} strides - array-like object containing the stride lengths for the input and output arrays 29 * @param {NonNegativeIntegerArray} offsets - array-like object containing the starting indices (i.e., index offsets) for the input and output arrays 30 * @param {Callback} fcn - quinary callback 31 * @returns {void} 32 * 33 * @example 34 * var Float64Array = require( '@stdlib/array/float64' ); 35 * 36 * function add( x, y, z, w, u ) { 37 * return x + y + z + w + u; 38 * } 39 * 40 * var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); 41 * var y = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); 42 * var z = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); 43 * var w = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); 44 * var u = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); 45 * var v = new Float64Array( x.length ); 46 * 47 * var shape = [ x.length ]; 48 * var strides = [ 1, 1, 1, 1, 1, 1 ]; 49 * var offsets = [ 0, 0, 0, 0, 0, 0 ]; 50 * 51 * quinary( [ x, y, z, w, u, v ], shape, strides, offsets, add ); 52 * 53 * console.log( v ); 54 * // => <Float64Array>[ 5.0, 10.0, 15.0, 20.0, 25.0 ] 55 */ 56 function quinary( arrays, shape, strides, offsets, fcn ) { 57 var sx; 58 var sy; 59 var sz; 60 var sw; 61 var su; 62 var sv; 63 var ix; 64 var iy; 65 var iz; 66 var iw; 67 var iu; 68 var iv; 69 var x; 70 var y; 71 var z; 72 var w; 73 var u; 74 var v; 75 var N; 76 var i; 77 78 N = shape[ 0 ]; 79 if ( N <= 0 ) { 80 return; 81 } 82 ix = offsets[ 0 ]; 83 iy = offsets[ 1 ]; 84 iz = offsets[ 2 ]; 85 iw = offsets[ 3 ]; 86 iu = offsets[ 4 ]; 87 iv = offsets[ 5 ]; 88 sx = strides[ 0 ]; 89 sy = strides[ 1 ]; 90 sz = strides[ 2 ]; 91 sw = strides[ 3 ]; 92 su = strides[ 4 ]; 93 sv = strides[ 5 ]; 94 x = arrays[ 0 ]; 95 y = arrays[ 1 ]; 96 z = arrays[ 2 ]; 97 w = arrays[ 3 ]; 98 u = arrays[ 4 ]; 99 v = arrays[ 5 ]; 100 for ( i = 0; i < N; i++ ) { 101 v[ iv ] = fcn( x[ ix ], y[ iy ], z[ iz ], w[ iw ], u[ iu ] ); 102 ix += sx; 103 iy += sy; 104 iz += sz; 105 iw += sw; 106 iu += su; 107 iv += sv; 108 } 109 } 110 111 112 // EXPORTS // 113 114 module.exports = quinary;