main.js (2932B)
1 /** 2 * @license Apache-2.0 3 * 4 * Copyright (c) 2020 The Stdlib Authors. 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 */ 18 19 'use strict'; 20 21 // MAIN // 22 23 /** 24 * Applies a quinary callback to strided input array elements and assigns results to elements in a strided output array. 25 * 26 * @param {ArrayLikeObject<Collection>} arrays - array-like object containing five input arrays and one output array 27 * @param {NonNegativeIntegerArray} shape - array-like object containing a single element, the number of indexed elements 28 * @param {IntegerArray} strides - array-like object containing the stride lengths for the input and output arrays 29 * @param {Callback} fcn - quinary callback 30 * @returns {void} 31 * 32 * @example 33 * var Float64Array = require( '@stdlib/array/float64' ); 34 * 35 * function add( x, y, z, w, u ) { 36 * return x + y + z + w + u; 37 * } 38 * 39 * var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); 40 * var y = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); 41 * var z = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); 42 * var w = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); 43 * var u = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); 44 * var v = new Float64Array( x.length ); 45 * 46 * var shape = [ x.length ]; 47 * var strides = [ 1, 1, 1, 1, 1, 1 ]; 48 * 49 * quinary( [ x, y, z, w, u, v ], shape, strides, add ); 50 * 51 * console.log( v ); 52 * // => <Float64Array>[ 5.0, 10.0, 15.0, 20.0, 25.0 ] 53 */ 54 function quinary( arrays, shape, strides, fcn ) { 55 var sx; 56 var sy; 57 var sz; 58 var sw; 59 var su; 60 var sv; 61 var ix; 62 var iy; 63 var iz; 64 var iw; 65 var iu; 66 var iv; 67 var x; 68 var y; 69 var z; 70 var w; 71 var u; 72 var v; 73 var N; 74 var i; 75 76 N = shape[ 0 ]; 77 if ( N <= 0 ) { 78 return; 79 } 80 sx = strides[ 0 ]; 81 sy = strides[ 1 ]; 82 sz = strides[ 2 ]; 83 sw = strides[ 3 ]; 84 su = strides[ 4 ]; 85 sv = strides[ 5 ]; 86 if ( sx < 0 ) { 87 ix = (1-N) * sx; 88 } else { 89 ix = 0; 90 } 91 if ( sy < 0 ) { 92 iy = (1-N) * sy; 93 } else { 94 iy = 0; 95 } 96 if ( sz < 0 ) { 97 iz = (1-N) * sz; 98 } else { 99 iz = 0; 100 } 101 if ( sw < 0 ) { 102 iw = (1-N) * sw; 103 } else { 104 iw = 0; 105 } 106 if ( su < 0 ) { 107 iu = (1-N) * su; 108 } else { 109 iu = 0; 110 } 111 if ( sv < 0 ) { 112 iv = (1-N) * sv; 113 } else { 114 iv = 0; 115 } 116 x = arrays[ 0 ]; 117 y = arrays[ 1 ]; 118 z = arrays[ 2 ]; 119 w = arrays[ 3 ]; 120 u = arrays[ 4 ]; 121 v = arrays[ 5 ]; 122 for ( i = 0; i < N; i++ ) { 123 v[ iv ] = fcn( x[ ix ], y[ iy ], z[ iz ], w[ iw ], u[ iu ] ); 124 ix += sx; 125 iy += sy; 126 iz += sz; 127 iw += sw; 128 iu += su; 129 iv += sv; 130 } 131 } 132 133 134 // EXPORTS // 135 136 module.exports = quinary;