ndarray.js (2737B)
1 /** 2 * @license Apache-2.0 3 * 4 * Copyright (c) 2020 The Stdlib Authors. 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 */ 18 19 'use strict'; 20 21 // MAIN // 22 23 /** 24 * Applies a quaternary callback to strided input array elements and assigns results to elements in a strided output array. 25 * 26 * @param {ArrayLikeObject<Collection>} arrays - array-like object containing four input arrays and one output array 27 * @param {NonNegativeIntegerArray} shape - array-like object containing a single element, the number of indexed elements 28 * @param {IntegerArray} strides - array-like object containing the stride lengths for the input and output arrays 29 * @param {NonNegativeIntegerArray} offsets - array-like object containing the starting indices (i.e., index offsets) for the input and output arrays 30 * @param {Callback} fcn - quaternary callback 31 * @returns {void} 32 * 33 * @example 34 * var Float64Array = require( '@stdlib/array/float64' ); 35 * 36 * function add( x, y, z, w ) { 37 * return x + y + z + w; 38 * } 39 * 40 * var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); 41 * var y = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); 42 * var z = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); 43 * var w = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] ); 44 * var u = new Float64Array( x.length ); 45 * 46 * var shape = [ x.length ]; 47 * var strides = [ 1, 1, 1, 1, 1 ]; 48 * var offsets = [ 0, 0, 0, 0, 0 ]; 49 * 50 * quaternary( [ x, y, z, w, u ], shape, strides, offsets, add ); 51 * 52 * console.log( u ); 53 * // => <Float64Array>[ 4.0, 8.0, 12.0, 16.0, 20.0 ] 54 */ 55 function quaternary( arrays, shape, strides, offsets, fcn ) { 56 var sx; 57 var sy; 58 var sz; 59 var sw; 60 var su; 61 var ix; 62 var iy; 63 var iz; 64 var iw; 65 var iu; 66 var x; 67 var y; 68 var z; 69 var w; 70 var u; 71 var N; 72 var i; 73 74 N = shape[ 0 ]; 75 if ( N <= 0 ) { 76 return; 77 } 78 ix = offsets[ 0 ]; 79 iy = offsets[ 1 ]; 80 iz = offsets[ 2 ]; 81 iw = offsets[ 3 ]; 82 iu = offsets[ 4 ]; 83 sx = strides[ 0 ]; 84 sy = strides[ 1 ]; 85 sz = strides[ 2 ]; 86 sw = strides[ 3 ]; 87 su = strides[ 4 ]; 88 x = arrays[ 0 ]; 89 y = arrays[ 1 ]; 90 z = arrays[ 2 ]; 91 w = arrays[ 3 ]; 92 u = arrays[ 4 ]; 93 for ( i = 0; i < N; i++ ) { 94 u[ iu ] = fcn( x[ ix ], y[ iy ], z[ iz ], w[ iw ] ); 95 ix += sx; 96 iy += sy; 97 iz += sz; 98 iw += sw; 99 iu += su; 100 } 101 } 102 103 104 // EXPORTS // 105 106 module.exports = quaternary;