time-to-botec

Benchmark sampling in different programming languages
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index.js (2499B)


      1 /**
      2 * @license Apache-2.0
      3 *
      4 * Copyright (c) 2020 The Stdlib Authors.
      5 *
      6 * Licensed under the Apache License, Version 2.0 (the "License");
      7 * you may not use this file except in compliance with the License.
      8 * You may obtain a copy of the License at
      9 *
     10 *    http://www.apache.org/licenses/LICENSE-2.0
     11 *
     12 * Unless required by applicable law or agreed to in writing, software
     13 * distributed under the License is distributed on an "AS IS" BASIS,
     14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     15 * See the License for the specific language governing permissions and
     16 * limitations under the License.
     17 */
     18 
     19 'use strict';
     20 
     21 /**
     22 * Apply a quaternary callback to strided input array elements and assign results to elements in a strided output array.
     23 *
     24 * @module @stdlib/strided/base/quaternary
     25 *
     26 * @example
     27 * var Float64Array = require( '@stdlib/array/float64' );
     28 * var quaternary = require( '@stdlib/strided/base/quaternary' );
     29 *
     30 * function add( x, y, z, w ) {
     31 *     return x + y + z + w;
     32 * }
     33 *
     34 * var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     35 * var y = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     36 * var z = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     37 * var w = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     38 * var u = new Float64Array( x.length );
     39 *
     40 * var shape = [ x.length ];
     41 * var strides = [ 1, 1, 1, 1, 1 ];
     42 *
     43 * quaternary( [ x, y, z, w, u ], shape, strides, add );
     44 *
     45 * console.log( u );
     46 * // => <Float64Array>[ 4.0, 8.0, 12.0, 16.0, 20.0 ]
     47 *
     48 * @example
     49 * var Float64Array = require( '@stdlib/array/float64' );
     50 * var quaternary = require( '@stdlib/strided/base/quaternary' );
     51 *
     52 * function add( x, y, z, w ) {
     53 *     return x + y + z + w;
     54 * }
     55 *
     56 * var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     57 * var y = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     58 * var z = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     59 * var w = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     60 * var u = new Float64Array( x.length );
     61 *
     62 * var shape = [ x.length ];
     63 * var strides = [ 1, 1, 1, 1, 1 ];
     64 * var offsets = [ 0, 0, 0, 0, 0 ];
     65 *
     66 * quaternary.ndarray( [ x, y, z, w, u ], shape, strides, offsets, add );
     67 *
     68 * console.log( u );
     69 * // => <Float64Array>[ 4.0, 8.0, 12.0, 16.0, 20.0 ]
     70 */
     71 
     72 // MODULES //
     73 
     74 var setReadOnly = require( '@stdlib/utils/define-nonenumerable-read-only-property' );
     75 var quaternary = require( './main.js' );
     76 var ndarray = require( './ndarray.js' );
     77 
     78 
     79 // MAIN //
     80 
     81 setReadOnly( quaternary, 'ndarray', ndarray );
     82 
     83 
     84 // EXPORTS //
     85 
     86 module.exports = quaternary;