time-to-botec

Benchmark sampling in different programming languages
Log | Files | Refs | README

main.js (1809B)


      1 /**
      2 * @license Apache-2.0
      3 *
      4 * Copyright (c) 2020 The Stdlib Authors.
      5 *
      6 * Licensed under the Apache License, Version 2.0 (the "License");
      7 * you may not use this file except in compliance with the License.
      8 * You may obtain a copy of the License at
      9 *
     10 *    http://www.apache.org/licenses/LICENSE-2.0
     11 *
     12 * Unless required by applicable law or agreed to in writing, software
     13 * distributed under the License is distributed on an "AS IS" BASIS,
     14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     15 * See the License for the specific language governing permissions and
     16 * limitations under the License.
     17 */
     18 
     19 'use strict';
     20 
     21 // MAIN //
     22 
     23 /**
     24 * Applies a nullary callback and assigns results to elements in a strided output array.
     25 *
     26 * @param {ArrayLikeObject<Collection>} arrays - array-like object containing one output array
     27 * @param {NonNegativeIntegerArray} shape - array-like object containing a single element, the number of indexed elements
     28 * @param {IntegerArray} strides - array-like object containing the stride length for the output array
     29 * @param {Callback} fcn - nullary callback
     30 * @returns {void}
     31 *
     32 * @example
     33 * var Float64Array = require( '@stdlib/array/float64' );
     34 *
     35 * function fill() {
     36 *     return 3.0;
     37 * }
     38 *
     39 * var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     40 *
     41 * var shape = [ x.length ];
     42 * var strides = [ 1 ];
     43 *
     44 * nullary( [ x ], shape, strides, fill );
     45 *
     46 * console.log( x );
     47 * // => <Float64Array>[ 3.0, 3.0, 3.0, 3.0, 3.0 ]
     48 */
     49 function nullary( arrays, shape, strides, fcn ) {
     50 	var sx;
     51 	var ix;
     52 	var x;
     53 	var N;
     54 	var i;
     55 
     56 	N = shape[ 0 ];
     57 	if ( N <= 0 ) {
     58 		return;
     59 	}
     60 	sx = strides[ 0 ];
     61 	if ( sx < 0 ) {
     62 		ix = (1-N) * sx;
     63 	} else {
     64 		ix = 0;
     65 	}
     66 	x = arrays[ 0 ];
     67 	for ( i = 0; i < N; i++ ) {
     68 		x[ ix ] = fcn();
     69 		ix += sx;
     70 	}
     71 }
     72 
     73 
     74 // EXPORTS //
     75 
     76 module.exports = nullary;