time-to-botec

Benchmark sampling in different programming languages
Log | Files | Refs | README

index.js (2157B)


      1 /**
      2 * @license Apache-2.0
      3 *
      4 * Copyright (c) 2020 The Stdlib Authors.
      5 *
      6 * Licensed under the Apache License, Version 2.0 (the "License");
      7 * you may not use this file except in compliance with the License.
      8 * You may obtain a copy of the License at
      9 *
     10 *    http://www.apache.org/licenses/LICENSE-2.0
     11 *
     12 * Unless required by applicable law or agreed to in writing, software
     13 * distributed under the License is distributed on an "AS IS" BASIS,
     14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     15 * See the License for the specific language governing permissions and
     16 * limitations under the License.
     17 */
     18 
     19 'use strict';
     20 
     21 /**
     22 * Apply a binary callback to strided input array elements and assign results to elements in a strided output array.
     23 *
     24 * @module @stdlib/strided/base/binary
     25 *
     26 * @example
     27 * var Float64Array = require( '@stdlib/array/float64' );
     28 * var binary = require( '@stdlib/strided/base/binary' );
     29 *
     30 * function add( x, y ) {
     31 *     return x + y;
     32 * }
     33 *
     34 * var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     35 * var y = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     36 * var z = new Float64Array( x.length );
     37 *
     38 * var shape = [ x.length ];
     39 * var strides = [ 1, 1, 1 ];
     40 *
     41 * binary( [ x, y, z ], shape, strides, add );
     42 *
     43 * console.log( z );
     44 * // => <Float64Array>[ 2.0, 4.0, 6.0, 8.0, 10.0 ]
     45 *
     46 * @example
     47 * var Float64Array = require( '@stdlib/array/float64' );
     48 * var binary = require( '@stdlib/strided/base/binary' );
     49 *
     50 * function add( x, y ) {
     51 *     return x + y;
     52 * }
     53 *
     54 * var x = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     55 * var y = new Float64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     56 * var z = new Float64Array( x.length );
     57 *
     58 * var shape = [ x.length ];
     59 * var strides = [ 1, 1, 1 ];
     60 * var offsets = [ 0, 0, 0 ];
     61 *
     62 * binary.ndarray( [ x, y, z ], shape, strides, offsets, add );
     63 *
     64 * console.log( z );
     65 * // => <Float64Array>[ 2.0, 4.0, 6.0, 8.0, 10.0 ]
     66 */
     67 
     68 // MODULES //
     69 
     70 var setReadOnly = require( '@stdlib/utils/define-nonenumerable-read-only-property' );
     71 var binary = require( './main.js' );
     72 var ndarray = require( './ndarray.js' );
     73 
     74 
     75 // MAIN //
     76 
     77 setReadOnly( binary, 'ndarray', ndarray );
     78 
     79 
     80 // EXPORTS //
     81 
     82 module.exports = binary;