time-to-botec

Benchmark sampling in different programming languages
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ndarray.native.js (2222B)


      1 /**
      2 * @license Apache-2.0
      3 *
      4 * Copyright (c) 2020 The Stdlib Authors.
      5 *
      6 * Licensed under the Apache License, Version 2.0 (the "License");
      7 * you may not use this file except in compliance with the License.
      8 * You may obtain a copy of the License at
      9 *
     10 *    http://www.apache.org/licenses/LICENSE-2.0
     11 *
     12 * Unless required by applicable law or agreed to in writing, software
     13 * distributed under the License is distributed on an "AS IS" BASIS,
     14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     15 * See the License for the specific language governing permissions and
     16 * limitations under the License.
     17 */
     18 
     19 'use strict';
     20 
     21 // MODULES //
     22 
     23 var Float32Array = require( '@stdlib/array/float32' );
     24 var addon = require( './scumin.native.js' );
     25 
     26 
     27 // MAIN //
     28 
     29 /**
     30 * Computes the cumulative minimum of single-precision floating-point strided array elements.
     31 *
     32 * @param {PositiveInteger} N - number of indexed elements
     33 * @param {Float32Array} x - input array
     34 * @param {integer} strideX - `x` stride length
     35 * @param {NonNegativeInteger} offsetX - starting index for `x`
     36 * @param {Float32Array} y - output array
     37 * @param {integer} strideY - `y` stride length
     38 * @param {NonNegativeInteger} offsetY - starting index for `y`
     39 * @returns {Float32Array} output array
     40 *
     41 * @example
     42 * var Float32Array = require( '@stdlib/array/float32' );
     43 * var floor = require( '@stdlib/math/base/special/floor' );
     44 *
     45 * var x = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
     46 * var y = new Float32Array( x.length );
     47 * var N = floor( x.length / 2 );
     48 *
     49 * var v = scumin( N, x, 2, 1, y, 1, 0 );
     50 * // returns <Float32Array>[ 1.0, -2.0, -2.0, -2.0, 0.0, 0.0, 0.0, 0.0 ]
     51 */
     52 function scumin( N, x, strideX, offsetX, y, strideY, offsetY ) {
     53 	var viewX;
     54 	var viewY;
     55 	if ( strideX < 0 ) {
     56 		offsetX += (N-1) * strideX;
     57 	}
     58 	if ( strideY < 0 ) {
     59 		offsetY += (N-1) * strideY;
     60 	}
     61 	viewX = new Float32Array( x.buffer, x.byteOffset+(x.BYTES_PER_ELEMENT*offsetX), x.length-offsetX ); // eslint-disable-line max-len
     62 	viewY = new Float32Array( y.buffer, y.byteOffset+(y.BYTES_PER_ELEMENT*offsetY), y.length-offsetY ); // eslint-disable-line max-len
     63 	addon( N, viewX, strideX, viewY, strideY );
     64 	return y;
     65 }
     66 
     67 
     68 // EXPORTS //
     69 
     70 module.exports = scumin;