time-to-botec

Benchmark sampling in different programming languages
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README.md (6317B)


      1 <!--
      2 
      3 @license Apache-2.0
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      5 Copyright (c) 2018 The Stdlib Authors.
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      7 Licensed under the Apache License, Version 2.0 (the "License");
      8 you may not use this file except in compliance with the License.
      9 You may obtain a copy of the License at
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     11    http://www.apache.org/licenses/LICENSE-2.0
     12 
     13 Unless required by applicable law or agreed to in writing, software
     14 distributed under the License is distributed on an "AS IS" BASIS,
     15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16 See the License for the specific language governing permissions and
     17 limitations under the License.
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     19 -->
     20 
     21 # Arcsine Random Numbers
     22 
     23 > Create an iterator for generating pseudorandom numbers drawn from an [arcsine][arcsine] distribution.
     24 
     25 <section class="usage">
     26 
     27 ## Usage
     28 
     29 ```javascript
     30 var iterator = require( '@stdlib/random/iter/arcsine' );
     31 ```
     32 
     33 #### iterator( a, b\[, options] )
     34 
     35 Returns an iterator for generating pseudorandom numbers drawn from an [arcsine][arcsine] distribution with parameters `a` (minimum support) and `b` (maximum support).
     36 
     37 ```javascript
     38 var it = iterator( 2.0, 5.0 );
     39 // returns <Object>
     40 
     41 var r = it.next().value;
     42 // returns <number>
     43 
     44 r = it.next().value;
     45 // returns <number>
     46 
     47 r = it.next().value;
     48 // returns <number>
     49 
     50 // ...
     51 ```
     52 
     53 The function accepts the following `options`:
     54 
     55 -   **prng**: pseudorandom number generator for generating uniformly distributed pseudorandom numbers on the interval `[0,1)`. If provided, the function **ignores** both the `state` and `seed` options. In order to seed the returned iterator, one must seed the provided `prng` (assuming the provided `prng` is seedable).
     56 -   **seed**: pseudorandom number generator seed.
     57 -   **state**: a [`Uint32Array`][@stdlib/array/uint32] containing pseudorandom number generator state. If provided, the function ignores the `seed` option.
     58 -   **copy**: `boolean` indicating whether to copy a provided pseudorandom number generator state. Setting this option to `false` allows sharing state between two or more pseudorandom number generators. Setting this option to `true` ensures that a returned iterator has exclusive control over its internal pseudorandom number generator state. Default: `true`.
     59 -   **iter**: number of iterations.
     60 
     61 To use a custom PRNG as the underlying source of uniformly distributed pseudorandom numbers, set the `prng` option.
     62 
     63 ```javascript
     64 var minstd = require( '@stdlib/random/base/minstd' );
     65 
     66 var it = iterator( 2.0, 4.0, {
     67     'prng': minstd.normalized
     68 });
     69 
     70 var r = it.next().value;
     71 // returns <number>
     72 ```
     73 
     74 To return an iterator having a specific initial state, set the iterator `state` option.
     75 
     76 ```javascript
     77 var bool;
     78 var it1;
     79 var it2;
     80 var r;
     81 var i;
     82 
     83 it1 = iterator( 2.0, 4.0 );
     84 
     85 // Generate pseudorandom numbers, thus progressing the generator state:
     86 for ( i = 0; i < 1000; i++ ) {
     87     r = it1.next().value;
     88 }
     89 
     90 // Create a new iterator initialized to the current state of `it1`:
     91 it2 = iterator( 2.0, 4.0, {
     92     'state': it1.state
     93 });
     94 
     95 // Test that the generated pseudorandom numbers are the same:
     96 bool = ( it1.next().value === it2.next().value );
     97 // returns true
     98 ```
     99 
    100 To seed the iterator, set the `seed` option.
    101 
    102 ```javascript
    103 var it1 = iterator( 2.0, 4.0, {
    104     'seed': 12345
    105 });
    106 
    107 var r1 = it1.next().value;
    108 // returns <number>
    109 
    110 var it2 = iterator( 2.0, 4.0, {
    111     'seed': 12345
    112 });
    113 
    114 var r2 = it2.next().value;
    115 // returns <number>
    116 
    117 var bool = ( r1 === r2 );
    118 // returns true
    119 ```
    120 
    121 To limit the number of iterations, set the `iter` option.
    122 
    123 ```javascript
    124 var it = iterator( 2.0, 4.0, {
    125     'iter': 2
    126 });
    127 
    128 var r = it.next().value;
    129 // returns <number>
    130 
    131 r = it.next().value;
    132 // returns <number>
    133 
    134 r = it.next().done;
    135 // returns true
    136 ```
    137 
    138 The returned iterator protocol-compliant object has the following properties:
    139 
    140 -   **next**: function which returns an iterator protocol-compliant object containing the next iterated value (if one exists) assigned to a `value` property and a `done` property having a `boolean` value indicating whether the iterator is finished.
    141 -   **return**: function which closes an iterator and returns a single (optional) argument in an iterator protocol-compliant object.
    142 -   **seed**: pseudorandom number generator seed. If provided a `prng` option, the property value is `null`.
    143 -   **seedLength**: length of generator seed. If provided a `prng` option, the property value is `null`.
    144 -   **state**: writable property for getting and setting the generator state. If provided a `prng` option, the property value is `null`.
    145 -   **stateLength**: length of generator state. If provided a `prng` option, the property value is `null`.
    146 -   **byteLength**: size (in bytes) of generator state. If provided a `prng` option, the property value is `null`.
    147 -   **PRNG**: underlying pseudorandom number generator.
    148 
    149 </section>
    150 
    151 <!-- /.usage -->
    152 
    153 <section class="notes">
    154 
    155 ## Notes
    156 
    157 -   If an environment supports `Symbol.iterator`, the returned iterator is iterable.
    158 -   If PRNG state is "shared" (meaning a state array was provided during iterator creation and **not** copied) and one sets the underlying generator state to a state array having a different length, the iterator does **not** update the existing shared state and, instead, points to the newly provided state array. In order to synchronize the output of the underlying generator according to the new shared state array, the state array for **each** relevant iterator and/or PRNG must be **explicitly** set.
    159 -   If PRNG state is "shared" and one sets the underlying generator state to a state array of the same length, the PRNG state is updated (along with the state of all other iterator and/or PRNGs sharing the PRNG's state array).
    160 
    161 </section>
    162 
    163 <!-- /.notes -->
    164 
    165 <section class="examples">
    166 
    167 ## Examples
    168 
    169 <!-- eslint no-undef: "error" -->
    170 
    171 ```javascript
    172 var iterator = require( '@stdlib/random/iter/arcsine' );
    173 
    174 var it;
    175 var r;
    176 
    177 // Create a seeded iterator for generating pseudorandom numbers:
    178 it = iterator( 2.0, 5.0, {
    179     'seed': 1234,
    180     'iter': 10
    181 });
    182 
    183 // Perform manual iteration...
    184 while ( true ) {
    185     r = it.next();
    186     if ( r.done ) {
    187         break;
    188     }
    189     console.log( r.value );
    190 }
    191 ```
    192 
    193 </section>
    194 
    195 <!-- /.examples -->
    196 
    197 <section class="links">
    198 
    199 [arcsine]: https://en.wikipedia.org/wiki/Arcsine_distribution
    200 
    201 [@stdlib/array/uint32]: https://www.npmjs.com/package/@stdlib/array-uint32
    202 
    203 </section>
    204 
    205 <!-- /.links -->