discrete_uniform.js (4031B)
1 /** 2 * @license Apache-2.0 3 * 4 * Copyright (c) 2018 The Stdlib Authors. 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 * 18 * 19 * ## Notice 20 * 21 * The original C++ code and copyright notice are from the [Boost library]{http://www.boost.org/doc/libs/1_65_1/doc/html/boost/random/uniform_int_distribution.html}. The implementation has been modified for JavaScript. 22 * 23 * ```text 24 * (C) Copyright John Maddock 2006. 25 * (C) Copyright Steven Watanabe 2011. 26 * 27 * Use, modification and distribution are subject to the 28 * Boost Software License, Version 1.0. (See accompanying file 29 * LICENSE or copy at http://www.boost.org/LICENSE_1_0.txt) 30 * ``` 31 */ 32 33 'use strict'; 34 35 // MODULES // 36 37 var MAX_SAFE_INTEGER = require( '@stdlib/constants/float64/max-safe-integer' ); 38 var floor = require( '@stdlib/math/base/special/floor' ); 39 40 41 // MAIN // 42 43 /** 44 * Returns a pseudorandom number drawn from a discrete uniform distribution with minimum support `a` and maximum support `b`. 45 * 46 * @private 47 * @param {PRNG} rand - pseudorandom number generator which outputs integer values 48 * @param {integer} a - minimum support 49 * @param {integer} b - maximum support 50 * @returns {integer} pseudorandom number 51 */ 52 function discreteUniform( rand, a, b ) { 53 var result; 54 var RANGE; 55 var range; 56 var limit; 57 var bsize; 58 var mult; 59 var MIN; 60 var MAX; 61 var inc; 62 63 range = b - a; 64 if ( range === 0 ) { 65 return a; 66 } 67 MIN = rand.MIN; 68 MAX = rand.MAX; 69 RANGE = MAX - MIN; 70 if ( RANGE === range ) { 71 return ( rand()-MIN ) + a; 72 } 73 if ( RANGE < range ) { 74 limit = 0; 75 while ( true ) { 76 // Avoid overflow... 77 if ( range === MAX_SAFE_INTEGER ) { // in JavaScript, we only explicitly have doubles 78 limit = floor( range / (RANGE+1) ); 79 if ( range%(RANGE+1) === RANGE ) { // e.g., 5%(2+1) == 2 80 limit += 1; 81 } 82 } else { 83 limit = floor( (range+1) / (RANGE+1) ); 84 } 85 // We consider `result` as expressed base `(RANGE+1)`: 86 result = 0; 87 88 // For every power of `(RANGE+1)`, we determine a random factor: 89 mult = 1; 90 91 // Loop invariants: result < mult && mult <= range 92 while ( mult <= limit ) { 93 // Note: see first and second post-conditions. 94 result += (rand() - MIN) * mult; 95 96 // Equivalent to (mult * (RANGE+1)) == range+1, but avoids overflow... 97 if ( mult*RANGE === range-mult+1 ) { 98 // The destination range is an integer power of the generator's range... 99 return result; 100 } 101 // Note: see third post-condition. 102 mult *= RANGE + 1; 103 } 104 // range/mult < RANGE+1 (no endless loop) 105 inc = discreteUniform( rand, 0, floor( range/mult ) ); 106 if ( inc > MAX_SAFE_INTEGER/mult ) { 107 // The multiplication would overflow, so reject immediately... 108 continue; 109 } 110 inc *= mult; 111 result += inc; 112 113 // NOTE: if we were working with unsigned integers, we would need to check that `result` is NOT less than `inc`, as unsigned integers wrap on overflow. In which case, we would need to reject. 114 115 if ( result > range ) { 116 // Result is too big, so reject... 117 continue; 118 } 119 return result + a; 120 } 121 } 122 // Case: RANGE > range 123 124 // When determining the bucket size, avoid overflow... 125 if ( RANGE === MAX_SAFE_INTEGER ) { // in JavaScript, we only explicitly have doubles 126 bsize = floor( RANGE / (range+1) ); 127 if ( RANGE%(range+1) === range ) { // e.g., 5%(2+1) == 2 128 bsize += 1; 129 } 130 } else { 131 bsize = floor( (RANGE+1) / (range+1) ); 132 } 133 while ( true ) { 134 result = rand() - MIN; 135 result = floor( result / bsize ); 136 if ( result <= range ) { 137 return result + a; 138 } 139 } 140 } 141 142 143 // EXPORTS // 144 145 module.exports = discreteUniform;