time-to-botec

Benchmark sampling in different programming languages
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randn.js (2059B)


      1 /**
      2 * @license Apache-2.0
      3 *
      4 * Copyright (c) 2018 The Stdlib Authors.
      5 *
      6 * Licensed under the Apache License, Version 2.0 (the "License");
      7 * you may not use this file except in compliance with the License.
      8 * You may obtain a copy of the License at
      9 *
     10 *    http://www.apache.org/licenses/LICENSE-2.0
     11 *
     12 * Unless required by applicable law or agreed to in writing, software
     13 * distributed under the License is distributed on an "AS IS" BASIS,
     14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     15 * See the License for the specific language governing permissions and
     16 * limitations under the License.
     17 */
     18 
     19 'use strict';
     20 
     21 // MODULES //
     22 
     23 var sqrt = require( '@stdlib/math/base/special/sqrt' );
     24 var ln = require( '@stdlib/math/base/special/ln' );
     25 var sin = require( '@stdlib/math/base/special/sin' );
     26 var cos = require( '@stdlib/math/base/special/cos' );
     27 var TWO_PI = require( '@stdlib/constants/float64/two-pi' );
     28 
     29 
     30 // MAIN //
     31 
     32 /**
     33 * Returns a function for generating standard normally distributed pseudorandom numbers using the Box-Muller algorithm.
     34 *
     35 * @private
     36 * @param {PRNG} rand - PRNG which returns standard uniformly distributed numbers
     37 * @returns {PRNG} PRNG
     38 */
     39 function wrap( rand ) {
     40 	var flg;
     41 	var r;
     42 
     43 	// Flag indicating whether to generate new normal random variates or return a cached normal random variate:
     44 	flg = true;
     45 
     46 	return randn;
     47 
     48 	/**
     49 	* Generates a standard normally distributed pseudorandom number.
     50 	*
     51 	* @private
     52 	* @returns {number} pseudorandom number
     53 	*
     54 	* @example
     55 	* var r = randn();
     56 	* // returns <number>
     57 	*/
     58 	function randn() {
     59 		var u1;
     60 		var u2;
     61 		var a;
     62 		var b;
     63 		if ( flg ) {
     64 			// Note: if `u1` is `0`, the natural log blows up, so we keep trying until we get a non-zero rand. Rarely should we need more than one iteration.
     65 			do {
     66 				u1 = rand();
     67 				u2 = rand();
     68 			} while (
     69 				u1 === 0.0
     70 			);
     71 			a = sqrt( -2.0 * ln(u1) );
     72 			b = TWO_PI * u2;
     73 			r = a * cos( b ); // cache for next call
     74 			flg = false;
     75 			return a * sin( b );
     76 		}
     77 		flg = true;
     78 		return r;
     79 	}
     80 }
     81 
     82 
     83 // EXPORTS //
     84 
     85 module.exports = wrap;