time-to-botec

Benchmark sampling in different programming languages
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README.md (2453B)


      1 <!--
      2 
      3 @license Apache-2.0
      4 
      5 Copyright (c) 2018 The Stdlib Authors.
      6 
      7 Licensed under the Apache License, Version 2.0 (the "License");
      8 you may not use this file except in compliance with the License.
      9 You may obtain a copy of the License at
     10 
     11    http://www.apache.org/licenses/LICENSE-2.0
     12 
     13 Unless required by applicable law or agreed to in writing, software
     14 distributed under the License is distributed on an "AS IS" BASIS,
     15 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16 See the License for the specific language governing permissions and
     17 limitations under the License.
     18 
     19 -->
     20 
     21 # toUint32
     22 
     23 > Convert a [single-precision floating-point number][ieee754] to an unsigned 32-bit integer.
     24 
     25 <section class="usage">
     26 
     27 ## Usage
     28 
     29 ```javascript
     30 var float32ToUint32 = require( '@stdlib/number/float32/base/to-uint32' );
     31 ```
     32 
     33 #### float32ToUint32( x )
     34 
     35 Converts a [single-precision floating-point number][ieee754] to an unsigned 32-bit integer.
     36 
     37 ```javascript
     38 var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' );
     39 
     40 var y = float32ToUint32( float64ToFloat32( 4294967297.0 ) );
     41 // returns 0
     42 
     43 y = float32ToUint32( float64ToFloat32( 3.14 ) );
     44 // returns 3
     45 
     46 y = float32ToUint32( float64ToFloat32( -3.14 ) );
     47 // returns 4294967293
     48 
     49 y = float32ToUint32( float64ToFloat32( NaN ) );
     50 // returns 0
     51 
     52 y = float32ToUint32( float64ToFloat32( Infinity ) );
     53 // returns 0
     54 
     55 y = float32ToUint32( float64ToFloat32( -Infinity ) );
     56 // returns 0
     57 ```
     58 
     59 </section>
     60 
     61 <!-- /.usage -->
     62 
     63 <section class="examples">
     64 
     65 ## Examples
     66 
     67 <!-- eslint no-undef: "error" -->
     68 
     69 ```javascript
     70 var randu = require( '@stdlib/random/base/randu' );
     71 var round = require( '@stdlib/math/base/special/round' );
     72 var MAX_INT = require( '@stdlib/constants/uint32/max' );
     73 var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' );
     74 var float32ToUint32 = require( '@stdlib/number/float32/base/to-uint32' );
     75 
     76 var uint32;
     77 var half;
     78 var f32;
     79 var i;
     80 
     81 half = ( MAX_INT-1 ) / 2;
     82 for ( i = 0; i < 500; i++ ) {
     83     // Generate a random single-precision floating-point integer:
     84     f32 = float64ToFloat32( round( randu()*MAX_INT ) - half );
     85 
     86     // Convert the single-precision floating-point value to an unsigned 32-bit integer:
     87     uint32 = float32ToUint32( f32 );
     88 
     89     console.log( 'float32: %d => uint32: %d', f32, uint32 );
     90 }
     91 ```
     92 
     93 </section>
     94 
     95 <!-- /.examples -->
     96 
     97 <section class="links">
     98 
     99 [ieee754]: https://en.wikipedia.org/wiki/IEEE_754-1985
    100 
    101 </section>
    102 
    103 <!-- /.links -->