time-to-botec

Benchmark sampling in different programming languages
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main.js (5031B)


      1 /**
      2 * @license Apache-2.0
      3 *
      4 * Copyright (c) 2018 The Stdlib Authors.
      5 *
      6 * Licensed under the Apache License, Version 2.0 (the "License");
      7 * you may not use this file except in compliance with the License.
      8 * You may obtain a copy of the License at
      9 *
     10 *    http://www.apache.org/licenses/LICENSE-2.0
     11 *
     12 * Unless required by applicable law or agreed to in writing, software
     13 * distributed under the License is distributed on an "AS IS" BASIS,
     14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     15 * See the License for the specific language governing permissions and
     16 * limitations under the License.
     17 */
     18 
     19 'use strict';
     20 
     21 // MAIN //
     22 
     23 /**
     24 * Converts subscripts to a linear index.
     25 *
     26 * ## Notes
     27 *
     28 * -   The function accepts the following "modes":
     29 *
     30 *     -   `throw`: throws an error when a subscript exceeds array dimensions.
     31 *     -   `wrap`: wrap around subscripts exceeding array dimensions using modulo arithmetic.
     32 *     -   `clamp`: set subscripts exceeding array dimensions to either `0` (minimum index) or the maximum index along a particular dimension.
     33 *
     34 * -   When provided fewer modes than dimensions, the function recycles modes using modulo arithmetic.
     35 *
     36 * -   When provided a stride array containing negative strides, if an `offset` is greater than `0`, the function treats subscripts as mapping to a linear index in an underlying data buffer for the array, thus returning a linear index from the perspective of that buffer. If an `offset` is equal to `0`, the function treats subscripts as mapping to a linear index in an array view, thus returning a linear index from the perspective of that view.
     37 *
     38 *     ```text
     39 *     Dims: 2x2
     40 *     Buffer: [ 1, 2, 3, 4 ]
     41 *
     42 *     View = [ a00, a01,
     43 *              a10, a11 ]
     44 *
     45 *     Strides: 2,1
     46 *     Offset: 0
     47 *
     48 *     View = [ 1, 2,
     49 *              3, 4 ]
     50 *
     51 *     Strides: 2,-1
     52 *     Offset: 1
     53 *
     54 *     View = [ 2, 1,
     55 *              4, 3 ]
     56 *
     57 *     Strides: -2,1
     58 *     Offset: 2
     59 *
     60 *     View = [ 3, 4,
     61 *              1, 2 ]
     62 *
     63 *     Strides: -2,-1
     64 *     Offset: 3
     65 *
     66 *     View = [ 4, 3,
     67 *              2, 1 ]
     68 *     ```
     69 *
     70 *     ```javascript
     71 *     var shape = [ 2, 2 ];
     72 *     var strides = [ -2, 1 ];
     73 *     var offset = 2;
     74 *     var mode = [ 'throw' ];
     75 *
     76 *     // From the perspective of a view...
     77 *     var idx = sub2ind( shape, strides, 0, 0, 0, mode );
     78 *     // returns 0
     79 *
     80 *     idx = sub2ind( shape, strides, 0, 0, 1, mode );
     81 *     // returns 1
     82 *
     83 *     idx = sub2ind( shape, strides, 0, 1, 0, mode );
     84 *     // returns 2
     85 *
     86 *     idx = sub2ind( shape, strides, 0, 1, 1, mode );
     87 *     // returns 3
     88 *
     89 *     // From the perspective of an underlying buffer...
     90 *     idx = sub2ind( shape, strides, offset, 0, 0, mode );
     91 *     // returns 2
     92 *
     93 *     idx = sub2ind( shape, strides, offset, 0, 1, mode );
     94 *     // returns 3
     95 *
     96 *     idx = sub2ind( shape, strides, offset, 1, 0, mode );
     97 *     // returns 0
     98 *
     99 *     idx = sub2ind( shape, strides, offset, 1, 1, mode );
    100 *     // returns 1
    101 *     ```
    102 *
    103 *     In short, from the perspective of a view, view data is always ordered.
    104 *
    105 *
    106 * @param {NonNegativeIntegerArray} shape - array shape
    107 * @param {IntegerArray} strides - stride array
    108 * @param {NonNegativeInteger} offset - location of the first indexed value **based** on the stride array
    109 * @param {...integer} i - subscripts
    110 * @param {StringArray} mode - specifies how to handle subscripts which exceed array dimensions
    111 * @throws {RangeError} must provide subscripts which do not exceed array dimensions
    112 * @returns {NonNegativeInteger} linear index
    113 *
    114 * @example
    115 * var shape = [ 3, 3, 3 ];
    116 * var strides = [ 9, 3, 1 ];
    117 * var offset = 0;
    118 * var mode = [ 'throw' ]
    119 *
    120 * var idx = sub2ind( shape, strides, offset, 1, 2, 2, mode );
    121 * // returns 17
    122 */
    123 function sub2ind() {
    124 	var strides;
    125 	var offset;
    126 	var nmodes;
    127 	var shape;
    128 	var ndims;
    129 	var modes;
    130 	var mode;
    131 	var idx;
    132 	var m;
    133 	var s;
    134 	var j;
    135 	var i;
    136 
    137 	shape = arguments[ 0 ];
    138 	strides = arguments[ 1 ];
    139 	offset = arguments[ 2 ];
    140 	ndims = shape.length;
    141 	modes = arguments[ 3+ndims ]; // last argument
    142 	nmodes = modes.length;
    143 	idx = offset;
    144 	for ( i = 0; i < ndims; i++ ) {
    145 		m = shape[ i ];
    146 		j = arguments[ i+3 ];
    147 		mode = modes[ i%nmodes ];
    148 		if ( mode === 'clamp' ) {
    149 			if ( j < 0 ) {
    150 				j = 0;
    151 			} else if ( j >= m ) {
    152 				j = m - 1;
    153 			}
    154 		} else if ( mode === 'wrap' ) {
    155 			if ( j < 0 ) {
    156 				j += m; // slight optimization to avoid modulo arithmetic when |j| <= m
    157 				if ( j < 0 ) {
    158 					j %= m;
    159 					if ( j !== 0 ) {
    160 						j += m;
    161 					}
    162 				}
    163 			} else if ( j >= m ) {
    164 				j -= m; // slight optimization to avoid modulo arithmetic when m < j <= 2m
    165 				if ( j >= m ) {
    166 					j %= m;
    167 				}
    168 			}
    169 		} else if ( j < 0 || j >= m ) { // mode === 'throw'
    170 			throw new RangeError( 'invalid argument. Subscripts must not exceed array dimensions. Subscript: ' + i + '. Value: `' + j + '`.' );
    171 		}
    172 		s = strides[ i ];
    173 
    174 		// Check if array view...
    175 		if ( s < 0 && offset === 0 ) {
    176 			idx -= j * s; // increments idx
    177 		} else {
    178 			idx += j * s; // may increment or decrement idx
    179 		}
    180 	}
    181 	return idx;
    182 }
    183 
    184 
    185 // EXPORTS //
    186 
    187 module.exports = sub2ind;