assign.js (2535B)
1 /** 2 * @license Apache-2.0 3 * 4 * Copyright (c) 2018 The Stdlib Authors. 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 */ 18 19 'use strict'; 20 21 // MAIN // 22 23 /** 24 * Computes the minimum and maximum linear indices in an underlying data buffer which are accessible to an array view and assigns results to a provided output array. 25 * 26 * @param {NonNegativeIntegerArray} shape - array shape 27 * @param {IntegerArray} strides - stride array 28 * @param {NonNegativeInteger} offset - index offset 29 * @param {(Array|TypedArray|Object)} out - output object 30 * @returns {(Array|TypedArray|Object)} linear indices 31 * 32 * @example 33 * var shape = [ 10, 10 ]; 34 * var strides = [ 10, 1 ]; 35 * var offset = 10; 36 * 37 * var out = [ 0, 0 ]; 38 * var idx = minmaxViewBufferIndex( shape, strides, offset, out ); 39 * // returns [ 10, 109 ] 40 * 41 * var bool = ( idx === out ); 42 * // returns true 43 * 44 * @example 45 * var shape = [ 10, 10 ]; 46 * var strides = [ -10, -1 ]; 47 * var offset = 99; 48 * 49 * var out = [ 0, 0 ]; 50 * var idx = minmaxViewBufferIndex( shape, strides, offset, out ); 51 * // returns [ 0, 99 ] 52 * 53 * var bool = ( idx === out ); 54 * // returns true 55 * 56 * @example 57 * var shape = [ 10, 10 ]; 58 * var strides = [ 1, 10 ]; 59 * var offset = 10; 60 * 61 * var out = [ 0, 0 ]; 62 * var idx = minmaxViewBufferIndex( shape, strides, offset, out ); 63 * // returns [ 10, 109 ] 64 * 65 * var bool = ( idx === out ); 66 * // returns true 67 * 68 * @example 69 * var shape = [ 10, 10 ]; 70 * var strides = [ -1, -10 ]; 71 * var offset = 99; 72 * 73 * var out = [ 0, 0 ]; 74 * var idx = minmaxViewBufferIndex( shape, strides, offset, out ); 75 * // returns [ 0, 99 ] 76 * 77 * var bool = ( idx === out ); 78 * // returns true 79 */ 80 function minmaxViewBufferIndex( shape, strides, offset, out ) { 81 var ndims; 82 var min; 83 var max; 84 var s; 85 var i; 86 87 ndims = shape.length; 88 min = offset; 89 max = offset; 90 for ( i = 0; i < ndims; i++ ) { 91 s = strides[ i ]; 92 if ( s > 0 ) { 93 max += s * ( shape[i]-1 ); 94 } else if ( s < 0 ) { 95 min += s * ( shape[i]-1 ); // decrements min 96 } 97 } 98 out[ 0 ] = min; 99 out[ 1 ] = max; 100 return out; 101 } 102 103 104 // EXPORTS // 105 106 module.exports = minmaxViewBufferIndex;