time-to-botec

Benchmark sampling in different programming languages
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ndarray.native.js (2211B)


      1 /**
      2 * @license Apache-2.0
      3 *
      4 * Copyright (c) 2020 The Stdlib Authors.
      5 *
      6 * Licensed under the Apache License, Version 2.0 (the "License");
      7 * you may not use this file except in compliance with the License.
      8 * You may obtain a copy of the License at
      9 *
     10 *    http://www.apache.org/licenses/LICENSE-2.0
     11 *
     12 * Unless required by applicable law or agreed to in writing, software
     13 * distributed under the License is distributed on an "AS IS" BASIS,
     14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     15 * See the License for the specific language governing permissions and
     16 * limitations under the License.
     17 */
     18 
     19 'use strict';
     20 
     21 // MODULES //
     22 
     23 var Float32Array = require( '@stdlib/array/float32' );
     24 var addon = require( './sinv.native.js' );
     25 
     26 
     27 // MAIN //
     28 
     29 /**
     30 * Computes the multiplicative inverse for each element in a single-precision floating-point strided array `x` and assigns the results to elements in a single-precision floating-point strided array `y`.
     31 *
     32 * @param {NonNegativeInteger} N - number of indexed elements
     33 * @param {Float32Array} x - input array
     34 * @param {integer} strideX - `x` stride length
     35 * @param {NonNegativeInteger} offsetX - starting `x` index
     36 * @param {Float32Array} y - destination array
     37 * @param {integer} strideY - `y` stride length
     38 * @param {NonNegativeInteger} offsetY - starting `y` index
     39 * @returns {Float32Array} `y`
     40 *
     41 * @example
     42 * var Float32Array = require( '@stdlib/array/float32' );
     43 *
     44 * var x = new Float32Array( [ -20.0, -1.0, 2.0, 4.0, 10.0 ] );
     45 * var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] );
     46 *
     47 * sinv( x.length, x, 1, 0, y, 1, 0 );
     48 * // y => <Float32Array>[ ~-0.05, -1.0, 0.5, 0.25, ~0.1 ]
     49 */
     50 function sinv( N, x, strideX, offsetX, y, strideY, offsetY ) {
     51 	var viewX;
     52 	var viewY;
     53 	if ( strideX < 0 ) {
     54 		offsetX += (N-1) * strideX;
     55 	}
     56 	if ( strideY < 0 ) {
     57 		offsetY += (N-1) * strideY;
     58 	}
     59 	viewX = new Float32Array( x.buffer, x.byteOffset+(x.BYTES_PER_ELEMENT*offsetX), x.length-offsetX ); // eslint-disable-line max-len
     60 	viewY = new Float32Array( y.buffer, y.byteOffset+(y.BYTES_PER_ELEMENT*offsetY), y.length-offsetY ); // eslint-disable-line max-len
     61 	addon( N, viewX, strideX, viewY, strideY );
     62 	return y;
     63 }
     64 
     65 
     66 // EXPORTS //
     67 
     68 module.exports = sinv;