time-to-botec

Benchmark sampling in different programming languages
Log | Files | Refs | README

repl.txt (3501B)


      1 
      2 {{alias}}( N, x, strideX, y, strideY )
      3     Rounds each element in a double-precision floating-point strided array `x`
      4     toward zero and assigns the results to elements in a double-precision
      5     floating-point strided array `y`.
      6 
      7     The `N` and `stride` parameters determine which elements in `x` and `y` are
      8     accessed at runtime.
      9 
     10     Indexing is relative to the first index. To introduce an offset, use typed
     11     array views.
     12 
     13     Parameters
     14     ----------
     15     N: integer
     16         Number of indexed elements.
     17 
     18     x: Float64Array
     19         Input array.
     20 
     21     strideX: integer
     22         Index increment for `x`.
     23 
     24     y: Float64Array
     25         Destination array.
     26 
     27     strideY: integer
     28         Index increment for `y`.
     29 
     30     Returns
     31     -------
     32     y: Float64Array
     33         Input array `y`.
     34 
     35     Examples
     36     --------
     37     // Standard usage:
     38     > var x = new {{alias:@stdlib/array/float64}}( [ 1.1, 2.5, -3.5, 4.0 ] );
     39     > var y = new {{alias:@stdlib/array/float64}}( [ 0.0, 0.0, 0.0, 0.0 ] );
     40     > {{alias}}( x.length, x, 1, y, 1 )
     41     <Float64Array>[ 1.0, 2.0, -3.0, 4.0 ]
     42 
     43     // Using `N` and `stride` parameters:
     44     > var N = {{alias:@stdlib/math/base/special/floor}}( x.length / 2 );
     45     > y = new {{alias:@stdlib/array/float64}}( [ 0.0, 0.0, 0.0, 0.0 ] );
     46     > {{alias}}( N, x, 2, y, -1 )
     47     <Float64Array>[ -3.0, 1.0, 0.0, 0.0 ]
     48 
     49     // Using view offsets:
     50     > var x0 = new {{alias:@stdlib/array/float64}}( [ 1.1, 2.5, -3.5, 4.0 ] );
     51     > var y0 = new {{alias:@stdlib/array/float64}}( [ 0.0, 0.0, 0.0, 0.0 ] );
     52     > var x1 = new {{alias:@stdlib/array/float64}}( x0.buffer, x0.BYTES_PER_ELEMENT*1 );
     53     > var y1 = new {{alias:@stdlib/array/float64}}( y0.buffer, y0.BYTES_PER_ELEMENT*2 );
     54     > N = {{alias:@stdlib/math/base/special/floor}}( x0.length / 2 );
     55     > {{alias}}( N, x1, -2, y1, 1 )
     56     <Float64Array>[ 4.0, 2.0 ]
     57     > y0
     58     <Float64Array>[ 0.0, 0.0, 4.0, 2.0 ]
     59 
     60 
     61 {{alias}}.ndarray( N, x, strideX, offsetX, y, strideY, offsetY )
     62     Rounds each element in a double-precision floating-point strided array `x`
     63     toward zero and assigns the results to elements in a double-precision
     64     floating-point strided array `y` using alternative indexing semantics.
     65 
     66     While typed array views mandate a view offset based on the underlying
     67     buffer, the `offsetX` and `offsetY` parameters support indexing semantics
     68     based on starting indices.
     69 
     70     Parameters
     71     ----------
     72     N: integer
     73         Number of indexed elements.
     74 
     75     x: Float64Array
     76         Input array.
     77 
     78     strideX: integer
     79         Index increment for `x`.
     80 
     81     offsetX: integer
     82         Starting index for `x`.
     83 
     84     y: Float64Array
     85         Destination array.
     86 
     87     strideY: integer
     88         Index increment for `y`.
     89 
     90     offsetY: integer
     91         Starting index for `y`.
     92 
     93     Returns
     94     -------
     95     y: Float64Array
     96         Input array `y`.
     97 
     98     Examples
     99     --------
    100     // Standard usage:
    101     > var x = new {{alias:@stdlib/array/float64}}( [ 1.1, 2.5, -3.5, 4.0 ] );
    102     > var y = new {{alias:@stdlib/array/float64}}( [ 0.0, 0.0, 0.0, 0.0 ] );
    103     > {{alias}}.ndarray( x.length, x, 1, 0, y, 1, 0 )
    104     <Float64Array>[ 1.0, 2.0, -3.0, 4.0 ]
    105 
    106     // Advanced indexing:
    107     > x = new {{alias:@stdlib/array/float64}}( [ 1.1, 2.5, -3.5, 4.0 ] );
    108     > y = new {{alias:@stdlib/array/float64}}( [ 0.0, 0.0, 0.0, 0.0 ] );
    109     > var N = {{alias:@stdlib/math/base/special/floor}}( x.length / 2 );
    110     > {{alias}}.ndarray( N, x, 2, 1, y, -1, y.length-1 )
    111     <Float64Array>[ 0.0, 0.0, 4.0, 2.0 ]
    112 
    113     See Also
    114     --------
    115