time-to-botec

Benchmark sampling in different programming languages
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main.js (1686B)


      1 /**
      2 * @license Apache-2.0
      3 *
      4 * Copyright (c) 2018 The Stdlib Authors.
      5 *
      6 * Licensed under the Apache License, Version 2.0 (the "License");
      7 * you may not use this file except in compliance with the License.
      8 * You may obtain a copy of the License at
      9 *
     10 *    http://www.apache.org/licenses/LICENSE-2.0
     11 *
     12 * Unless required by applicable law or agreed to in writing, software
     13 * distributed under the License is distributed on an "AS IS" BASIS,
     14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     15 * See the License for the specific language governing permissions and
     16 * limitations under the License.
     17 */
     18 
     19 'use strict';
     20 
     21 // MODULES //
     22 
     23 var computeFresnel = require( './fresnel.js' );
     24 
     25 
     26 // MAIN //
     27 
     28 /**
     29 * Computes the Fresnel integrals S(x) and C(x).
     30 *
     31 * @param {(Array|TypedArray|Object)} [out] - destination array
     32 * @param {number} x - input value
     33 * @returns {(Array|TypedArray|Object)} S(x) and C(x)
     34 *
     35 * @example
     36 * var v = fresnel( 0.0 );
     37 * // returns [ 0.0, 0.0 ]
     38 *
     39 * @example
     40 * var v = fresnel( 1.0 );
     41 * // returns [ ~0.438, ~0.780 ]
     42 *
     43 * @example
     44 * var v = fresnel( Infinity );
     45 * // returns [ ~0.5, ~0.5 ]
     46 *
     47 * @example
     48 * var v = fresnel( -Infinity );
     49 * // returns [ ~-0.5, ~-0.5 ]
     50 *
     51 * @example
     52 * var v = fresnel( NaN );
     53 * // returns [ NaN, NaN ]
     54 *
     55 * @example
     56 * var Float64Array = require( '@stdlib/array/float64' );
     57 *
     58 * var out = new Float64Array( 2 );
     59 *
     60 * var v = fresnel( out, 0.0 );
     61 * // return <Float64Array>[ ~0.0, ~0.0 ]
     62 *
     63 * var bool = ( v === out );
     64 * // returns true
     65 */
     66 function fresnel( out, x ) {
     67 	if ( arguments.length === 1 ) {
     68 		return computeFresnel( new Array( 2 ), out );
     69 	}
     70 	return computeFresnel( out, x );
     71 }
     72 
     73 
     74 // EXPORTS //
     75 
     76 module.exports = fresnel;