time-to-botec

Benchmark sampling in different programming languages
Log | Files | Refs | README

abs.js (1578B)


      1 /**
      2 * @license Apache-2.0
      3 *
      4 * Copyright (c) 2020 The Stdlib Authors.
      5 *
      6 * Licensed under the Apache License, Version 2.0 (the "License");
      7 * you may not use this file except in compliance with the License.
      8 * You may obtain a copy of the License at
      9 *
     10 *    http://www.apache.org/licenses/LICENSE-2.0
     11 *
     12 * Unless required by applicable law or agreed to in writing, software
     13 * distributed under the License is distributed on an "AS IS" BASIS,
     14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     15 * See the License for the specific language governing permissions and
     16 * limitations under the License.
     17 */
     18 
     19 'use strict';
     20 
     21 // MODULES //
     22 
     23 var Float32Array = require( '@stdlib/array/float32' );
     24 var Uint32Array = require( '@stdlib/array/uint32' );
     25 
     26 
     27 // VARIABLES //
     28 
     29 var FLOAT32_VIEW = new Float32Array( 1 );
     30 var UINT32_VIEW = new Uint32Array( FLOAT32_VIEW.buffer );
     31 
     32 // 0x7fffffff = 2147483647 => 0 11111111111 11111111111111111111
     33 var ABS_MASK = 0x7fffffff>>>0; // asm type annotation
     34 
     35 
     36 // MAIN //
     37 
     38 /**
     39 * Computes the absolute value of a single-precision floating-point number `x`.
     40 *
     41 * @param {number} x - input value
     42 * @returns {number} absolute value
     43 *
     44 * @example
     45 * var v = absf( -1.0 );
     46 * // returns 1.0
     47 *
     48 * @example
     49 * var v = absf( 2.0 );
     50 * // returns 2.0
     51 *
     52 * @example
     53 * var v = absf( 0.0 );
     54 * // returns 0.0
     55 *
     56 * @example
     57 * var v = absf( -0.0 );
     58 * // returns 0.0
     59 *
     60 * @example
     61 * var v = absf( NaN );
     62 * // returns NaN
     63 */
     64 function absf( x ) {
     65 	FLOAT32_VIEW[ 0 ] = x;
     66 	UINT32_VIEW[ 0 ] &= ABS_MASK;
     67 	return FLOAT32_VIEW[ 0 ];
     68 }
     69 
     70 
     71 // EXPORTS //
     72 
     73 module.exports = absf;