ndarray.js (3130B)
1 /** 2 * @license Apache-2.0 3 * 4 * Copyright (c) 2020 The Stdlib Authors. 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 */ 18 19 'use strict'; 20 21 // MODULES // 22 23 var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' ); 24 var abs = require( '@stdlib/math/base/special/abs' ); 25 26 27 // MAIN // 28 29 /** 30 * Computes the cumulative sum of single-precision floating-point strided array elements using a second-order iterative Kahan–Babuška algorithm. 31 * 32 * ## Method 33 * 34 * - This implementation uses a second-order iterative Kahan–Babuška algorithm, as described by Klein (2005). 35 * 36 * ## References 37 * 38 * - Klein, Andreas. 2005. "A Generalized Kahan-Babuška-Summation-Algorithm." _Computing_ 76 (3): 279–93. doi:[10.1007/s00607-005-0139-x](https://doi.org/10.1007/s00607-005-0139-x). 39 * 40 * @param {PositiveInteger} N - number of indexed elements 41 * @param {number} sum - initial sum 42 * @param {Float32Array} x - input array 43 * @param {integer} strideX - `x` stride length 44 * @param {NonNegativeInteger} offsetX - starting index for `x` 45 * @param {Float32Array} y - output array 46 * @param {integer} strideY - `y` stride length 47 * @param {NonNegativeInteger} offsetY - starting index for `y` 48 * @returns {Float32Array} output array 49 * 50 * @example 51 * var Float32Array = require( '@stdlib/array/float32' ); 52 * var floor = require( '@stdlib/math/base/special/floor' ); 53 * 54 * var x = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] ); 55 * var y = new Float32Array( x.length ); 56 * var N = floor( x.length / 2 ); 57 * 58 * var v = scusumkbn2( N, 0.0, x, 2, 1, y, 1, 0 ); 59 * // returns <Float32Array>[ 1.0, -1.0, 1.0, 5.0, 0.0, 0.0, 0.0, 0.0 ] 60 */ 61 function scusumkbn2( N, sum, x, strideX, offsetX, y, strideY, offsetY ) { 62 var ccs; 63 var ix; 64 var iy; 65 var cs; 66 var cc; 67 var v; 68 var t; 69 var c; 70 var i; 71 72 if ( N <= 0 ) { 73 return y; 74 } 75 ix = offsetX; 76 iy = offsetY; 77 78 ccs = 0.0; // second order correction term for lost low order bits 79 cs = 0.0; // first order correction term for lost low order bits 80 for ( i = 0; i < N; i++ ) { 81 v = x[ ix ]; 82 t = float64ToFloat32( sum+v ); 83 if ( abs( sum ) >= abs( v ) ) { 84 c = float64ToFloat32( float64ToFloat32( sum-t ) + v ); 85 } else { 86 c = float64ToFloat32( float64ToFloat32( v-t ) + sum ); 87 } 88 sum = t; 89 t = float64ToFloat32( cs+c ); 90 if ( abs( cs ) >= abs( c ) ) { 91 cc = float64ToFloat32( float64ToFloat32( cs-t ) + c ); 92 } else { 93 cc = float64ToFloat32( float64ToFloat32( c-t ) + cs ); 94 } 95 cs = t; 96 ccs = float64ToFloat32( ccs+cc ); 97 98 y[ iy ] = float64ToFloat32( sum + float64ToFloat32( cs+ccs ) ); 99 ix += strideX; 100 iy += strideY; 101 } 102 return y; 103 } 104 105 106 // EXPORTS // 107 108 module.exports = scusumkbn2;