sapxsumkbn2.js (2805B)
1 /** 2 * @license Apache-2.0 3 * 4 * Copyright (c) 2020 The Stdlib Authors. 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 */ 18 19 'use strict'; 20 21 // MODULES // 22 23 var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' ); 24 var abs = require( '@stdlib/math/base/special/abs' ); 25 26 27 // MAIN // 28 29 /** 30 * Adds a constant to each single-precision floating-point strided array element and computes the sum using a second-order iterative Kahan–Babuška algorithm. 31 * 32 * ## Method 33 * 34 * - This implementation uses a second-order iterative Kahan–Babuška algorithm, as described by Klein (2005). 35 * 36 * ## References 37 * 38 * - Klein, Andreas. 2005. "A Generalized Kahan-Babuška-Summation-Algorithm." _Computing_ 76 (3): 279–93. doi:[10.1007/s00607-005-0139-x](https://doi.org/10.1007/s00607-005-0139-x). 39 * 40 * @param {PositiveInteger} N - number of indexed elements 41 * @param {number} alpha - constant 42 * @param {Float32Array} x - input array 43 * @param {integer} stride - stride length 44 * @returns {number} sum 45 * 46 * @example 47 * var Float32Array = require( '@stdlib/array/float32' ); 48 * 49 * var x = new Float32Array( [ 1.0, -2.0, 2.0 ] ); 50 * var N = x.length; 51 * 52 * var v = sapxsumkbn2( N, 5.0, x, 1 ); 53 * // returns 16.0 54 */ 55 function sapxsumkbn2( N, alpha, x, stride ) { 56 var sum; 57 var ccs; 58 var ix; 59 var cs; 60 var cc; 61 var v; 62 var t; 63 var c; 64 var i; 65 66 if ( N <= 0 ) { 67 return 0.0; 68 } 69 if ( N === 1 || stride === 0 ) { 70 return float64ToFloat32( alpha + x[ 0 ] ); 71 } 72 if ( stride < 0 ) { 73 ix = (1-N) * stride; 74 } else { 75 ix = 0; 76 } 77 sum = 0.0; 78 ccs = 0.0; // second order correction term for lost low order bits 79 cs = 0.0; // first order correction term for lost low order bits 80 for ( i = 0; i < N; i++ ) { 81 v = float64ToFloat32( alpha + x[ ix ] ); 82 t = float64ToFloat32( sum+v ); 83 if ( abs( sum ) >= abs( v ) ) { 84 c = float64ToFloat32( float64ToFloat32( sum-t ) + v ); 85 } else { 86 c = float64ToFloat32( float64ToFloat32( v-t ) + sum ); 87 } 88 sum = t; 89 t = float64ToFloat32( cs+c ); 90 if ( abs( cs ) >= abs( c ) ) { 91 cc = float64ToFloat32( float64ToFloat32( cs-t ) + c ); 92 } else { 93 cc = float64ToFloat32( float64ToFloat32( c-t ) + cs ); 94 } 95 cs = t; 96 ccs = float64ToFloat32( ccs+cc ); 97 ix += stride; 98 } 99 return float64ToFloat32( sum + float64ToFloat32( cs+ccs ) ); 100 } 101 102 103 // EXPORTS // 104 105 module.exports = sapxsumkbn2;