time-to-botec

Benchmark sampling in different programming languages
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ndarray.js (2443B)


      1 /**
      2 * @license Apache-2.0
      3 *
      4 * Copyright (c) 2020 The Stdlib Authors.
      5 *
      6 * Licensed under the Apache License, Version 2.0 (the "License");
      7 * you may not use this file except in compliance with the License.
      8 * You may obtain a copy of the License at
      9 *
     10 *    http://www.apache.org/licenses/LICENSE-2.0
     11 *
     12 * Unless required by applicable law or agreed to in writing, software
     13 * distributed under the License is distributed on an "AS IS" BASIS,
     14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     15 * See the License for the specific language governing permissions and
     16 * limitations under the License.
     17 */
     18 
     19 'use strict';
     20 
     21 // VARIABLES //
     22 
     23 var M = 3;
     24 
     25 
     26 // MAIN //
     27 
     28 /**
     29 * Interchanges two single-precision floating-point vectors.
     30 *
     31 * @param {PositiveInteger} N - number of values to swap
     32 * @param {Float32Array} x - first input array
     33 * @param {integer} strideX - `x` stride length
     34 * @param {NonNegativeInteger} offsetX - starting `x` index
     35 * @param {Float32Array} y - second input array
     36 * @param {integer} strideY - `y` stride length
     37 * @param {NonNegativeInteger} offsetY - starting `y` index
     38 * @returns {Float32Array} `y`
     39 *
     40 * @example
     41 * var Float32Array = require( '@stdlib/array/float32' );
     42 *
     43 * var x = new Float32Array( [ 1.0, 2.0, 3.0, 4.0, 5.0 ] );
     44 * var y = new Float32Array( [ 6.0, 7.0, 8.0, 9.0, 10.0 ] );
     45 *
     46 * sswap( x.length, x, 1, 0, y, 1, 0 );
     47 * // x => <Float32Array>[ 6.0, 7.0, 8.0, 9.0, 10.0 ]
     48 * // y => <Float32Array>[ 1.0, 2.0, 3.0, 4.0, 5.0 ]
     49 */
     50 function sswap( N, x, strideX, offsetX, y, strideY, offsetY ) {
     51 	var tmp;
     52 	var ix;
     53 	var iy;
     54 	var m;
     55 	var i;
     56 	if ( N <= 0 ) {
     57 		return y;
     58 	}
     59 	ix = offsetX;
     60 	iy = offsetY;
     61 
     62 	// Use unrolled loops if both strides are equal to `1`...
     63 	if ( strideX === 1 && strideY === 1 ) {
     64 		m = N % M;
     65 
     66 		// If we have a remainder, run a clean-up loop...
     67 		if ( m > 0 ) {
     68 			for ( i = 0; i < m; i++ ) {
     69 				tmp = x[ ix ];
     70 				x[ ix ] = y[ iy ];
     71 				y[ iy ] = tmp;
     72 				ix += strideX;
     73 				iy += strideY;
     74 			}
     75 		}
     76 		if ( N < M ) {
     77 			return y;
     78 		}
     79 		for ( i = m; i < N; i += M ) {
     80 			tmp = x[ ix ];
     81 			x[ ix ] = y[ iy ];
     82 			y[ iy ] = tmp;
     83 
     84 			tmp = x[ ix+1 ];
     85 			x[ ix+1 ] = y[ iy+1 ];
     86 			y[ iy+1 ] = tmp;
     87 
     88 			tmp = x[ ix+2 ];
     89 			x[ ix+2 ] = y[ iy+2 ];
     90 			y[ iy+2 ] = tmp;
     91 
     92 			ix += M;
     93 			iy += M;
     94 		}
     95 		return y;
     96 	}
     97 	for ( i = 0; i < N; i++ ) {
     98 		tmp = x[ ix ];
     99 		x[ ix ] = y[ iy ];
    100 		y[ iy ] = tmp;
    101 		ix += strideX;
    102 		iy += strideY;
    103 	}
    104 	return y;
    105 }
    106 
    107 
    108 // EXPORTS //
    109 
    110 module.exports = sswap;