time-to-botec

Benchmark sampling in different programming languages
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ndarray.js (2103B)


      1 /**
      2 * @license Apache-2.0
      3 *
      4 * Copyright (c) 2020 The Stdlib Authors.
      5 *
      6 * Licensed under the Apache License, Version 2.0 (the "License");
      7 * you may not use this file except in compliance with the License.
      8 * You may obtain a copy of the License at
      9 *
     10 *    http://www.apache.org/licenses/LICENSE-2.0
     11 *
     12 * Unless required by applicable law or agreed to in writing, software
     13 * distributed under the License is distributed on an "AS IS" BASIS,
     14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     15 * See the License for the specific language governing permissions and
     16 * limitations under the License.
     17 */
     18 
     19 'use strict';
     20 
     21 // MODULES //
     22 
     23 var sqrt = require( '@stdlib/math/base/special/sqrt' );
     24 var abs = require( '@stdlib/math/base/special/abs' );
     25 var pow = require( '@stdlib/math/base/special/pow' );
     26 var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' );
     27 
     28 
     29 // MAIN //
     30 
     31 /**
     32 * Computes the L2-norm of a single-precision floating-point vector.
     33 *
     34 * @param {PositiveInteger} N - number of values over which to compute the L2-norm
     35 * @param {Float32Array} x - input array
     36 * @param {integer} stride - stride length
     37 * @param {NonNegativeInteger} offset - starting index
     38 * @returns {number} L2-norm
     39 *
     40 * @example
     41 * var Float32Array = require( '@stdlib/array/float32' );
     42 * var floor = require( '@stdlib/math/base/special/floor' );
     43 *
     44 * var x = new Float32Array( [ 2.0, 1.0, 2.0, -2.0, -2.0, 2.0, 3.0, 4.0 ] );
     45 * var N = floor( x.length / 2 );
     46 *
     47 * var z = snrm2( N, x, 2, 1 );
     48 * // returns 5.0
     49 */
     50 function snrm2( N, x, stride, offset ) {
     51 	var scale;
     52 	var ssq;
     53 	var ax;
     54 	var ix;
     55 	var i;
     56 
     57 	if ( N <= 0 ) {
     58 		return 0.0;
     59 	}
     60 	if ( N === 1 ) {
     61 		return abs( x[ offset ] );
     62 	}
     63 	ix = offset;
     64 	scale = 0.0;
     65 	ssq = 1.0;
     66 	for ( i = 0; i < N; i++ ) {
     67 		if ( x[ ix ] !== 0.0 ) {
     68 			ax = abs( x[ ix ] );
     69 			if ( scale < ax ) {
     70 				ssq = float64ToFloat32( 1.0 + ( ssq * pow( scale/ax, 2 ) ) );
     71 				scale = ax;
     72 			} else {
     73 				ssq = float64ToFloat32( ssq + pow( ax/scale, 2 ) );
     74 			}
     75 		}
     76 		ix += stride;
     77 	}
     78 	return float64ToFloat32( scale * sqrt( ssq ) );
     79 }
     80 
     81 
     82 // EXPORTS //
     83 
     84 module.exports = snrm2;