ndarray.js (2617B)
1 /** 2 * @license Apache-2.0 3 * 4 * Copyright (c) 2020 The Stdlib Authors. 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 */ 18 19 'use strict'; 20 21 // MODULES // 22 23 var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' ); 24 25 26 // VARIABLES // 27 28 var M = 5; 29 30 31 // MAIN // 32 33 /** 34 * Computes the dot product of two single-precision floating-point vectors with extended accumulation. 35 * 36 * @param {integer} N - number of values over which to compute the dot product 37 * @param {number} scalar - scalar constant to add to dot product 38 * @param {Float32Array} x - first input array 39 * @param {integer} strideX - `x` stride length 40 * @param {NonNegativeInteger} offsetX - starting index for `x` 41 * @param {Float32Array} y - second input array 42 * @param {integer} strideY - `y` stride length 43 * @param {NonNegativeInteger} offsetY - starting index for `y` 44 * @returns {number} dot product of `x` and `y` 45 * 46 * @example 47 * var Float32Array = require( '@stdlib/array/float32' ); 48 * 49 * var x = new Float32Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] ); 50 * var y = new Float32Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] ); 51 * 52 * var z = sdsdot( x.length, 0.0, x, 1, 0, y, 1, 0 ); 53 * // returns -5.0 54 */ 55 function sdsdot( N, scalar, x, strideX, offsetX, y, strideY, offsetY ) { 56 var dot; 57 var ix; 58 var iy; 59 var m; 60 var i; 61 62 dot = scalar; 63 if ( N <= 0 ) { 64 return float64ToFloat32( dot ); 65 } 66 ix = offsetX; 67 iy = offsetY; 68 69 // Use unrolled loops if both strides are equal to `1`... 70 if ( strideX === 1 && strideY === 1 ) { 71 m = N % M; 72 73 // If we have a remainder, run a clean-up loop... 74 if ( m > 0 ) { 75 for ( i = 0; i < m; i++ ) { 76 dot += x[ ix ] * y[ iy ]; 77 ix += 1; 78 iy += 1; 79 } 80 } 81 if ( N < M ) { 82 return float64ToFloat32( dot ); 83 } 84 for ( i = m; i < N; i += M ) { 85 dot += ( x[ix]*y[iy] ) + ( x[ix+1]*y[iy+1] ) + ( x[ix+2]*y[iy+2] ) + ( x[ix+3]*y[iy+3] ) + ( x[ix+4]*y[iy+4] ); // eslint-disable-line max-len 86 ix += M; 87 iy += M; 88 } 89 return float64ToFloat32( dot ); 90 } 91 for ( i = 0; i < N; i++ ) { 92 dot += x[ ix ] * y[ iy ]; 93 ix += strideX; 94 iy += strideY; 95 } 96 return float64ToFloat32( dot ); 97 } 98 99 100 // EXPORTS // 101 102 module.exports = sdsdot;