time-to-botec

Benchmark sampling in different programming languages
Log | Files | Refs | README

ndarray.js (2202B)


      1 /**
      2 * @license Apache-2.0
      3 *
      4 * Copyright (c) 2020 The Stdlib Authors.
      5 *
      6 * Licensed under the Apache License, Version 2.0 (the "License");
      7 * you may not use this file except in compliance with the License.
      8 * You may obtain a copy of the License at
      9 *
     10 *    http://www.apache.org/licenses/LICENSE-2.0
     11 *
     12 * Unless required by applicable law or agreed to in writing, software
     13 * distributed under the License is distributed on an "AS IS" BASIS,
     14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     15 * See the License for the specific language governing permissions and
     16 * limitations under the License.
     17 */
     18 
     19 'use strict';
     20 
     21 // VARIABLES //
     22 
     23 var M = 5;
     24 
     25 
     26 // MAIN //
     27 
     28 /**
     29 * Computes the dot product of `x` and `y`.
     30 *
     31 * @param {integer} N - number of values over which to compute the dot product
     32 * @param {NumericArray} x - first input array
     33 * @param {integer} strideX - `x` stride length
     34 * @param {NonNegativeInteger} offsetX - starting index for `x`
     35 * @param {NumericArray} y - second input array
     36 * @param {integer} strideY - `y` stride length
     37 * @param {NonNegativeInteger} offsetY - starting index for `y`
     38 * @returns {number} dot product of `x` and `y`
     39 *
     40 * @example
     41 * var x = [ 4.0, 2.0, -3.0, 5.0, -1.0 ];
     42 * var y = [ 2.0, 6.0, -1.0, -4.0, 8.0 ];
     43 
     44 * var z = gdot( x.length, x, 1, 0, y, 1, 0 );
     45 * // returns -5.0
     46 */
     47 function gdot( N, x, strideX, offsetX, y, strideY, offsetY ) {
     48 	var dot;
     49 	var ix;
     50 	var iy;
     51 	var m;
     52 	var i;
     53 
     54 	dot = 0.0;
     55 	if ( N <= 0 ) {
     56 		return dot;
     57 	}
     58 	ix = offsetX;
     59 	iy = offsetY;
     60 
     61 	// Use unrolled loops if both strides are equal to `1`...
     62 	if ( strideX === 1 && strideY === 1 ) {
     63 		m = N % M;
     64 
     65 		// If we have a remainder, run a clean-up loop...
     66 		if ( m > 0 ) {
     67 			for ( i = 0; i < m; i++ ) {
     68 				dot += ( x[ ix ] * y[ iy ] );
     69 				ix += 1;
     70 				iy += 1;
     71 			}
     72 		}
     73 		if ( N < M ) {
     74 			return dot;
     75 		}
     76 		for ( i = m; i < N; i += M ) {
     77 			dot += ( x[ix]*y[iy] ) + ( x[ix+1]*y[iy+1] ) + ( x[ix+2]*y[iy+2] ) + ( x[ix+3]*y[iy+3] ) + ( x[ix+4]*y[iy+4] ); // eslint-disable-line max-len
     78 			ix += M;
     79 			iy += M;
     80 		}
     81 		return dot;
     82 	}
     83 	for ( i = 0; i < N; i++ ) {
     84 		dot += x[ ix ] * y[ iy ];
     85 		ix += strideX;
     86 		iy += strideY;
     87 	}
     88 	return dot;
     89 }
     90 
     91 
     92 // EXPORTS //
     93 
     94 module.exports = gdot;