main.js (2109B)
1 /** 2 * @license Apache-2.0 3 * 4 * Copyright (c) 2020 The Stdlib Authors. 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 */ 18 19 'use strict'; 20 21 // VARIABLES // 22 23 var M = 5; 24 25 26 // MAIN // 27 28 /** 29 * Computes the dot product of `x` and `y`. 30 * 31 * @param {PositiveInteger} N - number of values over which to compute the dot product 32 * @param {NumericArray} x - first input array 33 * @param {integer} strideX - `x` stride length 34 * @param {NumericArray} y - second input array 35 * @param {integer} strideY - `y` stride length 36 * @returns {number} dot product of `x` and `y` 37 * 38 * @example 39 * var x = [ 4.0, 2.0, -3.0, 5.0, -1.0 ]; 40 * var y = [ 2.0, 6.0, -1.0, -4.0, 8.0 ]; 41 42 * var z = gdot( x.length, x, 1, y, 1 ); 43 * // returns -5.0 44 */ 45 function gdot( N, x, strideX, y, strideY ) { 46 var dot; 47 var ix; 48 var iy; 49 var m; 50 var i; 51 52 dot = 0.0; 53 if ( N <= 0 ) { 54 return dot; 55 } 56 // Use unrolled loops if both strides are equal to `1`... 57 if ( strideX === 1 && strideY === 1 ) { 58 m = N % M; 59 60 // If we have a remainder, run a clean-up loop... 61 if ( m > 0 ) { 62 for ( i = 0; i < m; i++ ) { 63 dot += x[ i ] * y[ i ]; 64 } 65 } 66 if ( N < M ) { 67 return dot; 68 } 69 for ( i = m; i < N; i += M ) { 70 dot += ( x[i]*y[i] ) + ( x[i+1]*y[i+1] ) + ( x[i+2]*y[i+2] ) + ( x[i+3]*y[i+3] ) + ( x[i+4]*y[i+4] ); // eslint-disable-line max-len 71 } 72 return dot; 73 } 74 if ( strideX < 0 ) { 75 ix = ( 1-N ) * strideX; 76 } else { 77 ix = 0; 78 } 79 if ( strideY < 0 ) { 80 iy = ( 1-N ) * strideY; 81 } else { 82 iy = 0; 83 } 84 for ( i = 0; i < N; i++ ) { 85 dot += ( x[ ix ] * y[ iy ] ); 86 ix += strideX; 87 iy += strideY; 88 } 89 return dot; 90 } 91 92 93 // EXPORTS // 94 95 module.exports = gdot;