time-to-botec

Benchmark sampling in different programming languages
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ndarray.js (2228B)


      1 /**
      2 * @license Apache-2.0
      3 *
      4 * Copyright (c) 2018 The Stdlib Authors.
      5 *
      6 * Licensed under the Apache License, Version 2.0 (the "License");
      7 * you may not use this file except in compliance with the License.
      8 * You may obtain a copy of the License at
      9 *
     10 *    http://www.apache.org/licenses/LICENSE-2.0
     11 *
     12 * Unless required by applicable law or agreed to in writing, software
     13 * distributed under the License is distributed on an "AS IS" BASIS,
     14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     15 * See the License for the specific language governing permissions and
     16 * limitations under the License.
     17 */
     18 
     19 'use strict';
     20 
     21 // VARIABLES //
     22 
     23 var M = 4;
     24 
     25 
     26 // MAIN //
     27 
     28 /**
     29 * Multiplies `x` by a constant and adds the result to `y`.
     30 *
     31 * @param {PositiveInteger} N - number of elements
     32 * @param {number} alpha - scalar
     33 * @param {NumericArray} x - input array
     34 * @param {integer} strideX - `x` stride length
     35 * @param {NonNegativeInteger} offsetX - starting `x` index
     36 * @param {NumericArray} y - destination array
     37 * @param {integer} strideY - `y` stride length
     38 * @param {NonNegativeInteger} offsetY - starting `y` index
     39 * @returns {NumericArray} `y`
     40 *
     41 * @example
     42 * var x = [ 1.0, 2.0, 3.0, 4.0, 5.0 ];
     43 * var y = [ 1.0, 1.0, 1.0, 1.0, 1.0 ];
     44 * var alpha = 5.0;
     45 *
     46 * gaxpy( x.length, alpha, x, 1, 0, y, 1, 0 );
     47 * // y => [ 6.0, 11.0, 16.0, 21.0, 26.0 ]
     48 */
     49 function gaxpy( N, alpha, x, strideX, offsetX, y, strideY, offsetY ) {
     50 	var ix;
     51 	var iy;
     52 	var m;
     53 	var i;
     54 	if ( N <= 0 || alpha === 0.0 ) {
     55 		return y;
     56 	}
     57 	ix = offsetX;
     58 	iy = offsetY;
     59 
     60 	// Use unrolled loops if both strides are equal to `1`...
     61 	if ( strideX === 1 && strideY === 1 ) {
     62 		m = N % M;
     63 
     64 		// If we have a remainder, run a clean-up loop...
     65 		if ( m > 0 ) {
     66 			for ( i = 0; i < m; i++ ) {
     67 				y[ iy ] += alpha * x[ ix ];
     68 				ix += strideX;
     69 				iy += strideY;
     70 			}
     71 		}
     72 		if ( N < M ) {
     73 			return y;
     74 		}
     75 		for ( i = m; i < N; i += M ) {
     76 			y[ iy ] += alpha * x[ ix ];
     77 			y[ iy+1 ] += alpha * x[ ix+1 ];
     78 			y[ iy+2 ] += alpha * x[ ix+2 ];
     79 			y[ iy+3 ] += alpha * x[ ix+3 ];
     80 			ix += M;
     81 			iy += M;
     82 		}
     83 		return y;
     84 	}
     85 	for ( i = 0; i < N; i++ ) {
     86 		y[ iy ] += alpha * x[ ix ];
     87 		ix += strideX;
     88 		iy += strideY;
     89 	}
     90 	return y;
     91 }
     92 
     93 
     94 // EXPORTS //
     95 
     96 module.exports = gaxpy;