time-to-botec

Benchmark sampling in different programming languages
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ndarray.js (2332B)


      1 /**
      2 * @license Apache-2.0
      3 *
      4 * Copyright (c) 2019 The Stdlib Authors.
      5 *
      6 * Licensed under the Apache License, Version 2.0 (the "License");
      7 * you may not use this file except in compliance with the License.
      8 * You may obtain a copy of the License at
      9 *
     10 *    http://www.apache.org/licenses/LICENSE-2.0
     11 *
     12 * Unless required by applicable law or agreed to in writing, software
     13 * distributed under the License is distributed on an "AS IS" BASIS,
     14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     15 * See the License for the specific language governing permissions and
     16 * limitations under the License.
     17 */
     18 
     19 'use strict';
     20 
     21 // VARIABLES //
     22 
     23 var M = 5;
     24 
     25 
     26 // MAIN //
     27 
     28 /**
     29 * Computes the dot product of `x` and `y`.
     30 *
     31 * @param {integer} N - number of values over which to compute the dot product
     32 * @param {Float64Array} x - first input array
     33 * @param {integer} strideX - `x` stride length
     34 * @param {NonNegativeInteger} offsetX - starting index for `x`
     35 * @param {Float64Array} y - second input array
     36 * @param {integer} strideY - `y` stride length
     37 * @param {NonNegativeInteger} offsetY - starting index for `y`
     38 * @returns {number} dot product of `x` and `y`
     39 *
     40 * @example
     41 * var Float64Array = require( '@stdlib/array/float64' );
     42 *
     43 * var x = new Float64Array( [ 4.0, 2.0, -3.0, 5.0, -1.0 ] );
     44 * var y = new Float64Array( [ 2.0, 6.0, -1.0, -4.0, 8.0 ] );
     45 *
     46 * var z = ddot( x.length, x, 1, 0, y, 1, 0 );
     47 * // returns -5.0
     48 */
     49 function ddot( N, x, strideX, offsetX, y, strideY, offsetY ) {
     50 	var dot;
     51 	var ix;
     52 	var iy;
     53 	var m;
     54 	var i;
     55 
     56 	dot = 0.0;
     57 	if ( N <= 0 ) {
     58 		return dot;
     59 	}
     60 	ix = offsetX;
     61 	iy = offsetY;
     62 
     63 	// Use unrolled loops if both strides are equal to `1`...
     64 	if ( strideX === 1 && strideY === 1 ) {
     65 		m = N % M;
     66 
     67 		// If we have a remainder, run a clean-up loop...
     68 		if ( m > 0 ) {
     69 			for ( i = 0; i < m; i++ ) {
     70 				dot += ( x[ ix ] * y[ iy ] );
     71 				ix += 1;
     72 				iy += 1;
     73 			}
     74 		}
     75 		if ( N < M ) {
     76 			return dot;
     77 		}
     78 		for ( i = m; i < N; i += M ) {
     79 			dot += ( x[ ix ] * y[ iy ] ) + ( x[ ix+1 ] * y[ iy+1 ] ) + ( x[ ix+2 ] * y[ iy+2 ] ) + ( x[ ix+3 ] * y[ iy+3 ] ) + ( x[ ix+4 ] * y[ iy+4 ] ); // eslint-disable-line max-len
     80 			ix += M;
     81 			iy += M;
     82 		}
     83 		return dot;
     84 	}
     85 	for ( i = 0; i < N; i++ ) {
     86 		dot += x[ ix ] * y[ iy ];
     87 		ix += strideX;
     88 		iy += strideY;
     89 	}
     90 	return dot;
     91 }
     92 
     93 
     94 // EXPORTS //
     95 
     96 module.exports = ddot;