ndarray.native.js (2341B)
1 /** 2 * @license Apache-2.0 3 * 4 * Copyright (c) 2020 The Stdlib Authors. 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 */ 18 19 'use strict'; 20 21 // MODULES // 22 23 var Float32Array = require( '@stdlib/array/float32' ); 24 var addon = require( './../src/addon.node' ); 25 26 27 // MAIN // 28 29 /** 30 * Copies values from one complex single-precision floating-point vector to another complex single-precision floating-point vector. 31 * 32 * @param {PositiveInteger} N - number of values to copy 33 * @param {Complex64Array} x - input array 34 * @param {integer} strideX - `x` stride length 35 * @param {NonNegativeInteger} offsetX - starting `x` index 36 * @param {Complex64Array} y - destination array 37 * @param {integer} strideY - `y` stride length 38 * @param {NonNegativeInteger} offsetY - starting `y` index 39 * @returns {Complex64Array} `y` 40 * 41 * @example 42 * var Complex64Array = require( '@stdlib/array/complex64' ); 43 * var real = require( '@stdlib/complex/real' ); 44 * var imag = require( '@stdlib/complex/imag' ); 45 * 46 * var x = new Complex64Array( [ 1.0, 2.0, 3.0, 4.0, 5.0, 6.0 ] ); 47 * var y = new Complex64Array( [ 7.0, 8.0, 9.0, 10.0, 11.0, 12.0 ] ); 48 * 49 * ccopy( x.length, x, 1, 0, y, 1, 0 ); 50 * 51 * var z = y.get( 0 ); 52 * // returns <Complex64> 53 * 54 * var re = real( z ); 55 * // returns 1.0 56 * 57 * var im = imag( z ); 58 * // returns 2.0 59 */ 60 function ccopy( N, x, strideX, offsetX, y, strideY, offsetY ) { 61 var viewX; 62 var viewY; 63 if ( strideX < 0 ) { 64 offsetX += (N-1) * strideX; 65 } 66 if ( strideY < 0 ) { 67 offsetY += (N-1) * strideY; 68 } 69 viewX = new Float32Array( x.buffer, x.byteOffset+(x.BYTES_PER_ELEMENT*offsetX), 2*(x.length-offsetX) ); // eslint-disable-line max-len 70 viewY = new Float32Array( y.buffer, y.byteOffset+(y.BYTES_PER_ELEMENT*offsetY), 2*(y.length-offsetY) ); // eslint-disable-line max-len 71 addon( N, viewX, strideX, viewY, strideY ); 72 return y; 73 } 74 75 76 // EXPORTS // 77 78 module.exports = ccopy;