main.js (2134B)
1 /** 2 * @license Apache-2.0 3 * 4 * Copyright (c) 2018 The Stdlib Authors. 5 * 6 * Licensed under the Apache License, Version 2.0 (the "License"); 7 * you may not use this file except in compliance with the License. 8 * You may obtain a copy of the License at 9 * 10 * http://www.apache.org/licenses/LICENSE-2.0 11 * 12 * Unless required by applicable law or agreed to in writing, software 13 * distributed under the License is distributed on an "AS IS" BASIS, 14 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15 * See the License for the specific language governing permissions and 16 * limitations under the License. 17 */ 18 19 'use strict'; 20 21 // MODULES // 22 23 var isTypedArray = require( './../../is-typed-array' ); 24 var isArray = require( './../../is-array' ); 25 var isNumber = require( './../../is-number' ).isPrimitive; 26 var absdiff = require( '@stdlib/math/base/utils/absolute-difference' ); 27 var FLOAT64_SQRT_EPS = require( '@stdlib/constants/float64/sqrt-eps' ); 28 29 30 // MAIN // 31 32 /** 33 * Tests if a value is an array of probabilities that sum to one. 34 * 35 * @param {*} v - value to test 36 * @returns {boolean} boolean indicating if a value is a probability array 37 * 38 * @example 39 * var bool = isUnityProbabilityArray( [ 0.25, 0.5, 0.25 ] ); 40 * // returns true 41 * 42 * @example 43 * var bool = isUnityProbabilityArray( new Uint8Array( [ 0, 1 ] ) ); 44 * // returns true 45 * 46 * @example 47 * var bool = isUnityProbabilityArray( [ 0.4, 0.4, 0.4 ] ); 48 * // returns false 49 * 50 * @example 51 * var bool = isUnityProbabilityArray( [ 3.14, 0.0 ] ); 52 * // returns false 53 */ 54 function isUnityProbabilityArray( v ) { 55 var sum; 56 var i; 57 if ( isArray( v ) ) { 58 sum = 0.0; 59 for ( i = 0; i < v.length; i++ ) { 60 if ( 61 !isNumber( v[ i ] ) || 62 v[ i ] > 1.0 || 63 v[ i ] < 0.0 64 ) { 65 return false; 66 } 67 sum += v[ i ]; 68 } 69 return ( absdiff( sum, 1.0 ) <= FLOAT64_SQRT_EPS ); 70 } 71 if ( isTypedArray( v ) ) { 72 sum = 0.0; 73 for ( i = 0; i < v.length; i++ ) { 74 if ( 75 v[ i ] > 1.0 || 76 v[ i ] < 0.0 77 ) { 78 return false; 79 } 80 sum += v[ i ]; 81 } 82 return ( absdiff( sum, 1.0 ) <= FLOAT64_SQRT_EPS ); 83 } 84 return false; 85 } 86 87 88 // EXPORTS // 89 90 module.exports = isUnityProbabilityArray;