probability.js (1867B)
1 "use strict"; 2 3 Object.defineProperty(exports, "__esModule", { 4 value: true 5 }); 6 exports.gammaG = void 0; 7 exports.gammaNumber = gammaNumber; 8 exports.gammaP = void 0; 9 10 var _number = require("../../utils/number.js"); 11 12 var _product = require("../../utils/product.js"); 13 14 /* eslint-disable no-loss-of-precision */ 15 function gammaNumber(n) { 16 var x; 17 18 if ((0, _number.isInteger)(n)) { 19 if (n <= 0) { 20 return isFinite(n) ? Infinity : NaN; 21 } 22 23 if (n > 171) { 24 return Infinity; // Will overflow 25 } 26 27 return (0, _product.product)(1, n - 1); 28 } 29 30 if (n < 0.5) { 31 return Math.PI / (Math.sin(Math.PI * n) * gammaNumber(1 - n)); 32 } 33 34 if (n >= 171.35) { 35 return Infinity; // will overflow 36 } 37 38 if (n > 85.0) { 39 // Extended Stirling Approx 40 var twoN = n * n; 41 var threeN = twoN * n; 42 var fourN = threeN * n; 43 var fiveN = fourN * n; 44 return Math.sqrt(2 * Math.PI / n) * Math.pow(n / Math.E, n) * (1 + 1 / (12 * n) + 1 / (288 * twoN) - 139 / (51840 * threeN) - 571 / (2488320 * fourN) + 163879 / (209018880 * fiveN) + 5246819 / (75246796800 * fiveN * n)); 45 } 46 47 --n; 48 x = gammaP[0]; 49 50 for (var i = 1; i < gammaP.length; ++i) { 51 x += gammaP[i] / (n + i); 52 } 53 54 var t = n + gammaG + 0.5; 55 return Math.sqrt(2 * Math.PI) * Math.pow(t, n + 0.5) * Math.exp(-t) * x; 56 } 57 58 gammaNumber.signature = 'number'; // TODO: comment on the variables g and p 59 60 var gammaG = 4.7421875; 61 exports.gammaG = gammaG; 62 var gammaP = [0.99999999999999709182, 57.156235665862923517, -59.597960355475491248, 14.136097974741747174, -0.49191381609762019978, 0.33994649984811888699e-4, 0.46523628927048575665e-4, -0.98374475304879564677e-4, 0.15808870322491248884e-3, -0.21026444172410488319e-3, 0.21743961811521264320e-3, -0.16431810653676389022e-3, 0.84418223983852743293e-4, -0.26190838401581408670e-4, 0.36899182659531622704e-5]; 63 exports.gammaP = gammaP;