simple-squiggle

A restricted subset of Squiggle
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rotationMatrix.js (6961B)


      1 "use strict";
      2 
      3 Object.defineProperty(exports, "__esModule", {
      4   value: true
      5 });
      6 exports.createRotationMatrix = void 0;
      7 
      8 var _is = require("../../utils/is.js");
      9 
     10 var _factory = require("../../utils/factory.js");
     11 
     12 var name = 'rotationMatrix';
     13 var dependencies = ['typed', 'config', 'multiplyScalar', 'addScalar', 'unaryMinus', 'norm', 'matrix', 'BigNumber', 'DenseMatrix', 'SparseMatrix', 'cos', 'sin'];
     14 var createRotationMatrix = /* #__PURE__ */(0, _factory.factory)(name, dependencies, function (_ref) {
     15   var typed = _ref.typed,
     16       config = _ref.config,
     17       multiplyScalar = _ref.multiplyScalar,
     18       addScalar = _ref.addScalar,
     19       unaryMinus = _ref.unaryMinus,
     20       norm = _ref.norm,
     21       BigNumber = _ref.BigNumber,
     22       matrix = _ref.matrix,
     23       DenseMatrix = _ref.DenseMatrix,
     24       SparseMatrix = _ref.SparseMatrix,
     25       cos = _ref.cos,
     26       sin = _ref.sin;
     27 
     28   /**
     29    * Create a 2-dimensional counter-clockwise rotation matrix (2x2) for a given angle (expressed in radians).
     30    * Create a 2-dimensional counter-clockwise rotation matrix (3x3) by a given angle (expressed in radians) around a given axis (1x3).
     31    *
     32    * Syntax:
     33    *
     34    *    math.rotationMatrix(theta)
     35    *    math.rotationMatrix(theta, format)
     36    *    math.rotationMatrix(theta, [v])
     37    *    math.rotationMatrix(theta, [v], format)
     38    *
     39    * Examples:
     40    *
     41    *    math.rotationMatrix(math.pi / 2)                      // returns [[0, -1], [1, 0]]
     42    *    math.rotationMatrix(math.bignumber(1))                // returns [[bignumber(cos(1)), bignumber(-sin(1))], [bignumber(sin(1)), bignumber(cos(1))]]
     43    *    math.rotationMatrix(math.complex(1 + i))              // returns [[cos(1 + i), -sin(1 + i)], [sin(1 + i), cos(1 + i)]]
     44    *    math.rotationMatrix(math.unit('1rad'))                // returns [[cos(1), -sin(1)], [sin(1), cos(1)]]
     45    *
     46    *    math.rotationMatrix(math.pi / 2, [0, 1, 0])           // returns [[0, 0, 1], [0, 1, 0], [-1, 0, 0]]
     47    *    math.rotationMatrix(math.pi / 2, matrix([0, 1, 0]))   // returns matrix([[0, 0, 1], [0, 1, 0], [-1, 0, 0]])
     48    *
     49    *
     50    * See also:
     51    *
     52    *    matrix, cos, sin
     53    *
     54    *
     55    * @param {number | BigNumber | Complex | Unit} theta    Rotation angle
     56    * @param {Array | Matrix} [v]                           Rotation axis
     57    * @param {string} [format]                              Result Matrix storage format
     58    * @return {Array | Matrix}                              Rotation matrix
     59    */
     60   return typed(name, {
     61     '': function _() {
     62       return config.matrix === 'Matrix' ? matrix([]) : [];
     63     },
     64     string: function string(format) {
     65       return matrix(format);
     66     },
     67     'number | BigNumber | Complex | Unit': function numberBigNumberComplexUnit(theta) {
     68       return _rotationMatrix2x2(theta, config.matrix === 'Matrix' ? 'dense' : undefined);
     69     },
     70     'number | BigNumber | Complex | Unit, string': function numberBigNumberComplexUnitString(theta, format) {
     71       return _rotationMatrix2x2(theta, format);
     72     },
     73     'number | BigNumber | Complex | Unit, Array': function numberBigNumberComplexUnitArray(theta, v) {
     74       var matrixV = matrix(v);
     75 
     76       _validateVector(matrixV);
     77 
     78       return _rotationMatrix3x3(theta, matrixV, undefined);
     79     },
     80     'number | BigNumber | Complex | Unit, Matrix': function numberBigNumberComplexUnitMatrix(theta, v) {
     81       _validateVector(v);
     82 
     83       var storageType = v.storage() || (config.matrix === 'Matrix' ? 'dense' : undefined);
     84       return _rotationMatrix3x3(theta, v, storageType);
     85     },
     86     'number | BigNumber | Complex | Unit, Array, string': function numberBigNumberComplexUnitArrayString(theta, v, format) {
     87       var matrixV = matrix(v);
     88 
     89       _validateVector(matrixV);
     90 
     91       return _rotationMatrix3x3(theta, matrixV, format);
     92     },
     93     'number | BigNumber | Complex | Unit, Matrix, string': function numberBigNumberComplexUnitMatrixString(theta, v, format) {
     94       _validateVector(v);
     95 
     96       return _rotationMatrix3x3(theta, v, format);
     97     }
     98   });
     99   /**
    100    * Returns 2x2 matrix of 2D rotation of angle theta
    101    *
    102    * @param {number | BigNumber | Complex | Unit} theta  The rotation angle
    103    * @param {string} format                              The result Matrix storage format
    104    * @returns {Matrix}
    105    * @private
    106    */
    107 
    108   function _rotationMatrix2x2(theta, format) {
    109     var Big = (0, _is.isBigNumber)(theta);
    110     var minusOne = Big ? new BigNumber(-1) : -1;
    111     var cosTheta = cos(theta);
    112     var sinTheta = sin(theta);
    113     var data = [[cosTheta, multiplyScalar(minusOne, sinTheta)], [sinTheta, cosTheta]];
    114     return _convertToFormat(data, format);
    115   }
    116 
    117   function _validateVector(v) {
    118     var size = v.size();
    119 
    120     if (size.length < 1 || size[0] !== 3) {
    121       throw new RangeError('Vector must be of dimensions 1x3');
    122     }
    123   }
    124 
    125   function _mul(array) {
    126     return array.reduce(function (p, curr) {
    127       return multiplyScalar(p, curr);
    128     });
    129   }
    130 
    131   function _convertToFormat(data, format) {
    132     if (format) {
    133       if (format === 'sparse') {
    134         return new SparseMatrix(data);
    135       }
    136 
    137       if (format === 'dense') {
    138         return new DenseMatrix(data);
    139       }
    140 
    141       throw new TypeError("Unknown matrix type \"".concat(format, "\""));
    142     }
    143 
    144     return data;
    145   }
    146   /**
    147    * Returns a 3x3 matrix of rotation of angle theta around vector v
    148    *
    149    * @param {number | BigNumber | Complex | Unit} theta The rotation angle
    150    * @param {Matrix} v                                  The rotation axis vector
    151    * @param {string} format                             The storage format of the resulting matrix
    152    * @returns {Matrix}
    153    * @private
    154    */
    155 
    156 
    157   function _rotationMatrix3x3(theta, v, format) {
    158     var normV = norm(v);
    159 
    160     if (normV === 0) {
    161       throw new RangeError('Rotation around zero vector');
    162     }
    163 
    164     var Big = (0, _is.isBigNumber)(theta) ? BigNumber : null;
    165     var one = Big ? new Big(1) : 1;
    166     var minusOne = Big ? new Big(-1) : -1;
    167     var vx = Big ? new Big(v.get([0]) / normV) : v.get([0]) / normV;
    168     var vy = Big ? new Big(v.get([1]) / normV) : v.get([1]) / normV;
    169     var vz = Big ? new Big(v.get([2]) / normV) : v.get([2]) / normV;
    170     var c = cos(theta);
    171     var oneMinusC = addScalar(one, unaryMinus(c));
    172     var s = sin(theta);
    173     var r11 = addScalar(c, _mul([vx, vx, oneMinusC]));
    174     var r12 = addScalar(_mul([vx, vy, oneMinusC]), _mul([minusOne, vz, s]));
    175     var r13 = addScalar(_mul([vx, vz, oneMinusC]), _mul([vy, s]));
    176     var r21 = addScalar(_mul([vx, vy, oneMinusC]), _mul([vz, s]));
    177     var r22 = addScalar(c, _mul([vy, vy, oneMinusC]));
    178     var r23 = addScalar(_mul([vy, vz, oneMinusC]), _mul([minusOne, vx, s]));
    179     var r31 = addScalar(_mul([vx, vz, oneMinusC]), _mul([minusOne, vy, s]));
    180     var r32 = addScalar(_mul([vy, vz, oneMinusC]), _mul([vx, s]));
    181     var r33 = addScalar(c, _mul([vz, vz, oneMinusC]));
    182     var data = [[r11, r12, r13], [r21, r22, r23], [r31, r32, r33]];
    183     return _convertToFormat(data, format);
    184   }
    185 });
    186 exports.createRotationMatrix = createRotationMatrix;