simple-squiggle

A restricted subset of Squiggle
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rotate.js (3247B)


      1 "use strict";
      2 
      3 Object.defineProperty(exports, "__esModule", {
      4   value: true
      5 });
      6 exports.createRotate = void 0;
      7 
      8 var _factory = require("../../utils/factory.js");
      9 
     10 var _array = require("../../utils/array.js");
     11 
     12 var name = 'rotate';
     13 var dependencies = ['typed', 'multiply', 'rotationMatrix'];
     14 var createRotate = /* #__PURE__ */(0, _factory.factory)(name, dependencies, function (_ref) {
     15   var typed = _ref.typed,
     16       multiply = _ref.multiply,
     17       rotationMatrix = _ref.rotationMatrix;
     18 
     19   /**
     20      * Rotate a vector of size 1x2 counter-clockwise by a given angle
     21      * Rotate a vector of size 1x3 counter-clockwise by a given angle around the given axis
     22      *
     23      * Syntax:
     24      *
     25      *    math.rotate(w, theta)
     26      *    math.rotate(w, theta, v)
     27      *
     28      * Examples:
     29      *
     30      *    math.rotate([11, 12], math.pi / 2)                           // returns matrix([-12, 11])
     31      *    math.rotate(matrix([11, 12]), math.pi / 2)                   // returns matrix([-12, 11])
     32      *
     33      *    math.rotate([1, 0, 0], unit('90deg'), [0, 0, 1])             // returns matrix([0, 1, 0])
     34      *    math.rotate(matrix([1, 0, 0]), unit('90deg'), [0, 0, 1])     // returns matrix([0, 1, 0])
     35      *
     36      *    math.rotate([1, 0], math.complex(1 + i))                     // returns matrix([cos(1 + i) - sin(1 + i), sin(1 + i) + cos(1 + i)])
     37      *
     38      * See also:
     39      *
     40      *    matrix, rotationMatrix
     41      *
     42      * @param {Array | Matrix} w                             Vector to rotate
     43      * @param {number | BigNumber | Complex | Unit} theta    Rotation angle
     44      * @param {Array | Matrix} [v]                           Rotation axis
     45      * @return {Array | Matrix}                              Multiplication of the rotation matrix and w
     46      */
     47   return typed(name, {
     48     'Array , number | BigNumber | Complex | Unit': function ArrayNumberBigNumberComplexUnit(w, theta) {
     49       _validateSize(w, 2);
     50 
     51       var matrixRes = multiply(rotationMatrix(theta), w);
     52       return matrixRes.toArray();
     53     },
     54     'Matrix , number | BigNumber | Complex | Unit': function MatrixNumberBigNumberComplexUnit(w, theta) {
     55       _validateSize(w, 2);
     56 
     57       return multiply(rotationMatrix(theta), w);
     58     },
     59     'Array, number | BigNumber | Complex | Unit, Array | Matrix': function ArrayNumberBigNumberComplexUnitArrayMatrix(w, theta, v) {
     60       _validateSize(w, 3);
     61 
     62       var matrixRes = multiply(rotationMatrix(theta, v), w);
     63       return matrixRes;
     64     },
     65     'Matrix, number | BigNumber | Complex | Unit, Array | Matrix': function MatrixNumberBigNumberComplexUnitArrayMatrix(w, theta, v) {
     66       _validateSize(w, 3);
     67 
     68       return multiply(rotationMatrix(theta, v), w);
     69     }
     70   });
     71 
     72   function _validateSize(v, expectedSize) {
     73     var actualSize = Array.isArray(v) ? (0, _array.arraySize)(v) : v.size();
     74 
     75     if (actualSize.length > 2) {
     76       throw new RangeError("Vector must be of dimensions 1x".concat(expectedSize));
     77     }
     78 
     79     if (actualSize.length === 2 && actualSize[1] !== 1) {
     80       throw new RangeError("Vector must be of dimensions 1x".concat(expectedSize));
     81     }
     82 
     83     if (actualSize[0] !== expectedSize) {
     84       throw new RangeError("Vector must be of dimensions 1x".concat(expectedSize));
     85     }
     86   }
     87 });
     88 exports.createRotate = createRotate;